Call of Duty 18 will use the IW8 engine to build and the battle zone are the same

Yesterday the Eurogamer clarified that Call of Duty 18 will adopt the traditional World War II setting instead of an overhead timeline, which was later confirmed by the foreign media VGC. According to VGC, Call of Duty 18 will be built with IW8, the Call of Duty 16: Modern Warfare engine released in 2019, rather than based on last year’s Call of Duty 17 engine.

It is reported that “Call of Duty: War Zone” is also built with the IW8 engine, and last year’s “Call of Duty 17: Black Ops Cold War” was built based on the upgraded version of the T group’s Black Ops 4 technology.

However, “Call of Duty 16: Modern Warfare”, “Call of Duty: War Zone” and “Call of Duty 17” share the underlying technology and tools. The game engine of “Call of Duty 17” can be traced back to 2015 “Black Ops 3”.

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The return of “Call of Duty 18” to the IW8 engine is likely to be welcomed by fans of the series. On the one hand, players prefer the style of “Call of Duty 16” in 2019, especially because it allows players to play in “Warzone” and “COD18”.

Switching between is easier. On the other hand, it is because players think that the picture of “Call of Duty 18” is a step backward, which is especially obvious in the environment and character models.

VGC also believes that like “Call of Duty 17,” “Call of Duty 18” is likely to share weapons and progress with “Call of Duty: War Zone”, but it is not clear how deep this year’s COD will be with the “War Zone” The degree of integration, after all, the time setting is too different.

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