Cyberpunk 2077 version 1.2 update notes announced

The Cyberpunk 2077 version update 1.2 will be launched on PC, console and Stadia platform, and the official has announced the new version update content.

Gameplay

  • Increase the refresh range of NCPD when the player commits a criminal act.
  • Add the steering sensitivity slider in the “Control” setting. Players can now reduce the steering speed of driving all vehicles on all input devices by themselves. Especially suitable for keyboard users.
  • Adjust the vehicle steering code to strengthen the processing performance under low frame rate and extremely high frame rate conditions to further ensure the continuity of control. Significantly improve the vehicle steering experience on the basic version of the console.
  • Add the “Escape Swing/Spin” function to all vehicles. Use the left stick, A/D key and W/S key, or the left Shift key and the left Ctrl key to swing and rotate the stuck vehicle to get out of the stuck state.
  • The driving algorithm of some vehicles has been slightly revised to improve the steering and solve the problems of excessive body roll and over-steer.
  • Fixed an issue where the crosshair would move on its own when the player was aiming when affected by the “Frenzy” effect of the prosthetic body.
  • Adjusted the rate of fire of the helicopter turret in the mission “My Heart Like Fire”.
  • Now the police vehicle will not disappear immediately after getting into Kerry’s car in the mission “Rebel! Rebel!”
  • Fixed an issue where the projectile launching system had no cooling time.
  • Canceled the physical feedback when colliding with a friendly NPC.
  • Fixed an issue where a suppressed enemy would play a dialogue that was collided by the player.
  • Now using Zeta Tech Savannstein Type 1 Prosthesis can slow down the time correctly.
  • Now players cannot use the sliding shovel operation to cancel the fall damage when falling from a higher place.
  • Players cannot now use the Gorilla Arm to perform finishing moves on civilians.
  • Fixed an issue where V would be pushed too far by high-speed vehicles.
  • Now if V picks up an NPC with a quest item, the item will be automatically added to the inventory.
  • Fixed an issue where civilians reacted incorrectly when running to avoid a vehicle driven by the player.
  • Now when picking up or clamping an NPC with burning or EMP status effects, the status effects will be transferred to the player.
  • Improved the interactive action of forklift.
  • Fixed an issue where dodge immediately after the Krenzikov physique effect ended would push V forward a long distance.
  • Fixed an issue where an enemy could not fall to the ground after being killed by Synaptic Melt.
  • Fixed an issue where the invasion protocol could not take effect on the Savage King.
  • Fixed an issue where Placid could not be knocked down by stealth.
  • Now quickly crack: the continuous damage of the electromagnetic short circuit will not end the defeated enemy.
  • Now cyberpsychiatric and intermediate leaders are immune to sedative bombs and quick cracks: system reset.
  • Fixed an issue where the cooldown reduction superimposed over 100% would cause quick cracks to become unusable.
  • Now V cannot use consumables when the game scene does not allow it.
  • Now clothing vendors will sell items that better match the location.
  • Now you can buy the cat food you need to adopt the little ones in the food stores throughout the night city.
  • Reduced the selling price of the item (the wordless book) that resets the feat points.
  • Reduced the number of higher-quality crafting components required to craft immortal items.
  • Fixed an issue where V would get stuck in an empty building when getting off a car parked next to a wall.
  • Now if you scan the military technology floater Manticore, the data will be displayed normally.
  • Fixed the pop-up prompt that the door could not be opened and displayed as “Locked []”.
  • Fixed an issue where throwing an NPC into the trunk would start the vehicle engine.
  • Fixed an issue where an NPC would break the upper body animation when turning the steering wheel.
  • The damage of the gorilla arm is increased by 20%.
  • Reduced the price of Qilusi Yi Eye Fragment formula.
  • Reduced the power of NPCs using revolvers.
  • Fixed an issue where the experience value gained when disassembling some stacked items was equal to disassembling all stacked items.
  • Now disassembling the grenade can correctly obtain normal and sophisticated components.
  • Extending the slide will not cause the player to die when under the ladder.
  • Fixed multiple door stops that would cause enemy NPCs to get stuck so that they cannot be killed.
  • Fixed an issue where NPC trips over other NPCs too frequently.
  • Now the V can automatically unload the pulled grenades when it enters the safe area.
  • Fixed an issue where pedestrians would be teleported after being hit by a vehicle.
  • Now the speciality “Reincarnation” will be unlocked when the invasion protocol reaches level 20 instead of the previous level 16. For players who unlocked the “Reincarnation” before reaching the skill level 20, and the players who have not reached the skill level 20, the feat will be re-locked and the spent feat points will be refunded.
  • Now V will not die from a vehicle crash after unlocking the feat “Deep Root”.
  • Fixed an issue where switching weapons in the inventory twice in a row would cause the weapon to not be displayed in the game.
  • Fixed an issue where the achievement “The Wasteland” could not be completed under certain conditions.
  • Improved and revised many GPS pathfinding logics in various activities and missions.
  • Fixed an issue where a laser tripped mine in the mission “Commission: Wakako’s Favorite” could not trigger the mine.
  • Fixed the situation where the player would not enter a combat state when approaching an NPC in the mission “Reporting Crime: Good Luck”.
  • Fixed an issue where an access point sank into the level terrain in the mission “Delegation: Not Greedy enough to swallow an elephant”.
  • Fixed an issue where a laser trip mine could not interact in the mission “Delegation: Not Greedy enough to swallow an elephant”.
  • Now breaking the glass in the quest “Delegation: Bringing to justice” will normally alarm nearby NPCs.
  • Now in the mission “Delegation: Welcome to America, Comrade”, a specific enemy NPC can attack V normally using melee methods.
  • Corrected the AI ​​logic of cyberpsychiatric at the beginning of the battle for the mission “Witnessing Cyberpsychiatry: The Lodge”.
  • Fixed the collision of the floating car in the mission “Suspected Organized Crime: Attraction of Different Polarities” to prevent the player from being pushed away or stuck.
  • Fixed the problem that sometimes tracking map markers would fly out of the minimap.
  • Fixed an issue where throwing multiple grenades quickly in a row would cause V to be equipped with incorrect grenades.
  • Fixed the intrusion protocol option that was not available in the mission “Suspected Organized Crime: New Leader, New Rules”.
  • Corrected the AI ​​logic of River Ward following the player in the mission “Hunting”.
  • Fixed an issue where the enemy at the crash site in the mission “Passenger in the Sky” could not attack the player remotely.
  • Fixed an issue where the scavenger would not warn others after finding out that his own person was knocked down in the mission “Save People”.
  • Now Jack will not use the sneak tone dialogue before the battle of the mission “Stealing Goods”.
  • Fixed an issue where mines detonated in the mission “Commission: Goodbye, Night City” would not alarm nearby enemies.
  • Now in the mission “Dead City”, Phanan will be in another sniper position when fighting with Randaohui.
  • Fixed an issue where Roger would enter the standby state after riding the Arasaka Tower elevator in the mission “Never Gone”.
  • Fixed an issue where the detonator in the whole food factory could not interact during the mission “Get the Goods”.
  • Now Jack will empty the magazine and reload during the mission “Save People”.
  • Now in the quest “Witnessing Cyber ​​Psychosis: The Return of Life”, the cyber psychopathy will react correctly when the player is attacked from a distance.
  • The use of cover for friendly NPCs has been corrected.
  • Fixed an issue where Panan’s car would be launched into the air during the mission “Raise your hand”.
  • Fixed an issue where the Delaman taxi would be launched into the air after leaving the next life in the mission “Stealing Goods”.
  • Fixed an issue where other vehicles would teleport under certain conditions during the quest “Beast in the Heart: Civic Center” racing, causing the player to fall to the last place.
  • Now in the mission “Crime and Punishment”, after skipping the process of driving with Joshua to the Paidomei restaurant, the vehicle will not be in the wrong position.

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Task

  • The poster in the mission “Faith is a Bullet” cannot be destroyed before the game (otherwise the mission progress will be stuck).
  • Now if V leaves the studio early in the mission “God Bless”, the mission will be updated correctly.
  • Fixed an issue where weapons could not be drawn at Poppy Farm in the mission “Hunting”.
  • Fixed an issue where restraining a gang member would destroy the progress of the mission “Faith is a Bullet”.
  • Now if Dumdum and the last enemy die at the same time, the mission “Getting Goods” will not be stuck.
  • Now if the player attacks the vortex gang before entering the Whole Foods Factory, the task of “Getting Goods” will not be stuck.
  • Now if the player does not use the cracked military technology chip in the task “Getting Goods”, then they can download Euros from the chip.
  • Now if the game does not advance to the correct progress, the player will not be able to enter the penthouse of the mission “King of the City”.
  • Now no matter which method the player takes to approach the mission area, the mission “Witness to Cyber ​​Psychosis: Blood Ritual” will be triggered correctly.
  • The appearance of Takemura will now be displayed in the holographic phone of the mission “Passenger in the Sky”.
  • Fixed an issue where Roger would repeat the same dialogue in the mission “Never Gone”.
  • Fixed an issue where V would get stuck in Roger’s box during the mission “Dead City”.
  • Fixed an issue where Mr. Heinz would not call V after completing the mission “Two Life Flowers”.
  • Fixed an issue where Teddy, Carol and Cassidy would repeat their actions if the player re-read the game during the last dialogue in the mission “Put Fuel on the Fire”.
  • Fixed an issue where Regina’s holographic phone would be interrupted but remained on the screen when arriving at one of the mission locations to witness cyber psychosis.
  • Fixed an issue where meeting with Panan during a holographic call in the quest “Dead City” would block the progress of the quest.
  • Now Phanan will correctly speak the last dialogue in the mission “Along the Watchtower”.
  • Now when driving a motorcycle, you will not be able to enter the badlands of Dramman, thus solving the problem of causing the game to crash or get stuck in the third person perspective.
  • It is now impossible to leave the mission area while riding on the Devil in the mission “Song of the Road”.
  • Fixed an issue where players could not interact with Panan if they used fast movement during the final scene of the quest “Song of the Road”.
  • Now in the mission “Song of the Road”, Frank’s holographic phone will not be able to interrupt the conversation between the player and the wanderer next to the monster.
  • Now Bob and Mitch will no longer wear molds when they enter the flatbed in the mission “With a Raise of Hands”.
  • Fixed an issue where players would not receive a holographic phone call if they left the Wanderer Camp immediately after sending the flatbed truck in the quest “Raise Your Hand”.
  • Now in the mission “The Belly of the Beast”, the Wanderers will not be trapped behind the gate of the cyber hacker den in Arasaka Tower.
  • Fixed an issue where players would not be able to receive holographic calls if they left the train station during the mission “With a Raise Hand”.
  • Fixed an issue where Jack would not appear in front of the Whole Foods Factory in the mission “Get Goods” under certain circumstances.
  • Now in the mission “Meat on the Chopping Board”, V cannot leave the Jingong Temple during the battle with cyberpsychiatric, so as not to get stuck in the task progress.
  • Now in the quest “No ideals, no sadness”, the player calling Nancy in the dance of death or escaping from the club in the middle of the quest will not block the progress of the quest.
  • Fixed an issue where the club’s concert was missing if the player left the Dance of Death and went back.
  • Fixed an issue where Dumdum would not appear at the entrance of the Dance of Death in the mission “Second Clash” under certain circumstances.
  • Now you will not be able to see the decoration changes in Dany’s villa in the quest “No ideals are not sad”.
  • It is now impossible to use guns near the console in the boxing battle of the mission “Affair”. // The times have not changed, my lord.
  • Players can now open the door from the inside after re-entering Barry’s apartment.
  • Now in the mission “When you stare into the abyss”, if the player breaks the law next to the NCPD officer, the mission will immediately fail.
  • Now if the player wants to complete the mission “When you stare into the abyss” goal “try to talk to Barry in a few hours”, they must leave the area around Barry’s apartment and come back after a few hours.
  • Now when Adekado moves or leaves the Night City, all traces of their old camp will be cleaned up.
  • Now you will not be blocked from the battle when driving the monster lizard through the construction site in the mission “Expecting Death”.
  • Fixed an issue where the quest “Supreme” would not start correctly when the final scene was completed too soon in the quest “Second Clash”.
  • Fixed an issue where the quest “Second Clash” would get stuck if the player and Nancy rushed directly into the elevator of Dance of Death.
  • The goal of the first super dream experience in the quest “Hunting” is now clearer.
  • Now if the player’s task “intubation” fails, the task “opinion leader” will automatically fail.
  • The TV in the Tom Hotel cannot be destroyed now. If the player destroys it before this update, the TV will now be repaired and the news content will be displayed correctly in order to advance the mission “Black Dream”.
  • Fixed a rare situation where paintings would not appear in the airdrop cabin during the mission “Wonderful Things”.
  • Now players will not get stuck in the water of the power station when they leave the mission “Pull the Gate” area.
  • Now the task “Extraordinary Wonders” will not generate multiple paintings, which will block the task progress.
  • Fixed an issue where players would get stuck in the task progress when they left and then returned after the briefing of the task “Breaking the Storm”.
  • Now the task “Witness to Cyber ​​Psychosis: Smoke on Water” will not reappear in the log after completion.
  • Fixed an issue where the router in the mission “Opinion Leader” would not be able to interact if the player left and then returned to the mission area.
  • Now the progress of the mission “Advanced Animals” will not be blocked by the air wall in Judy’s workshop.
  • Fixed an issue where the quest “Supreme” would be stuck if the player rushed into the toilet to take medicine before completing the dialogue with Nancy.
  • Now in the quest “Meat on the Chopping Board”, even if Cyber ​​Psychosis is solo killed by the player before the Terrorist Mobile Squad arrives, the Terrorist Mobile Squad will still interact with V.
  • Now the quest “Getting Goods” will not trigger the two plots of peace trading with the Maelstrom Gang and battle with the Maelstrom Gang at the same time.
  • Now if the player sneaks and skips the battle with Royce’s leader, Jack will not be stuck in the Whole Foods Factory.
  • Fixed an issue where it was not possible to take the elevator to the Embers in the mission “Nocturne Op.55 N.1”.
  • Fixed an issue where the player would be stuck in a state without phone calls and weapons when leaving the shooting range before talking to Wilson in the mission “No Bullets”.
  • Now if it takes too long for the player to drive to the prosthetic doctor in the mission “Fire in the Crotch/Dark Night”, then Jesse will not disappear when he gets off the car.
  • Fixed an issue where the player’s vehicle would fall under the map after colliding with a white truck in the mission “Fire in the Crotch/Dark Night”.
  • Fixed an issue where players would not be able to receive a holographic call if they left the monk without meditating in the missions “Imagination”, “Stairway to Heaven”, “Atomic Poem”, or “Numbing Enchantment”.
  • Fixed an issue where players would sometimes not receive calls from Drumman during the mission “The Way Home”.
  • Dramman, who now destroys the North Oak District, will not prevent the player from talking to the monks in the quest “Poem of Atomic”.
  • Fixed an issue where the quest “Declare War to the Law” would get stuck at the step of the target “Talk to Jefferson”.
  • Fixed an issue where players would not be able to start other side missions if they left the mission “disillusioned” area.
  • Now she will die normally after pushing Maiko down from Super Skyscraper H8 in the quest “Thousands of People and Thousand Faces”.
  • Now in the mission “Misfortune Comes Alone”, if the player leaves the mission area before entering the Super Dream Experience Studio, then Judy will not follow the player forever.
  • Fixed an issue where V would get stuck in a sex puppet box during the mission “Advanced Animals”.
  • Fixed an issue where if the player didn’t talk to Brandon immediately after seeing Brandon talking with the girl, then the task “Responsible” would get stuck.
  • Fixed an issue where in the mission “Junkyard”, if V sneaked into Brother Finger’s office through a window, the conversation between the player and Brother Finger would not start.
  • Fixed an issue where the dialogue options between Panan and the mission would be missing before entering the monster lizard in the mission “Song of the Road”.
  • The task “Witnessing Cyber ​​Psychosis: Homomorphic Revenge” will now be correctly marked on the map.
  • Fixed an issue where if the player left the mission area prematurely before Claire walked to his car, the mission “Beast in the Heart” would prevent the player from starting other missions.
  • Fixed an issue where the quest “Beast in the Heart: Santo Domingo” race car and the quest “A Normal Day” would be activated at the same time, causing some errors.
  • Fixed an issue where in the mission “Save People”, if you fast forward the cutscene of Sandra Dorset in the bathtub, the trauma team will not appear on the balcony.
  • Regina will give the player an item reward after defeating all cyber mental illnesses. The reward can be found in Regina’s office.
  • Fixed an issue where Takemura would not call back after conducting a separate investigation in the mission “Dangerous Game”.
  • Fixed an issue where V would get stuck on the roof of Brother Finger Clinic.
  • Fixed an issue where the main quest would no longer appear after completing the quest “Black Dream”.
  • Now the task icon will be removed from Johnny’s suit normally after unlocking the achievement “You Are Breathtaking!”.
  • Players will not be locked outside the silver screen movie theater in the quest “When Dreams Are Entangling” now.
  • Fixed an issue where the task progress would be stuck if the time jumped during the task “Dream Entangling”.
  • Now in the quest “Dream Entangling”, if the player takes too long to take the medicine, Roger will not disappear.
  • Fixed an issue where Roger would not get out of the car after coming to the Silver Screen Cinema in the quest “When Dreams Entangled”.
  • Fixed an issue where players could not continue the main storyline after completing the mission “Room 303”.
  • Fixed an issue where the player could not talk to Theo in the quest “Responsible”.
  • Fixed an issue where if V kills Cyber ​​Psychosis before completing the holographic phone briefing with Regina, the mission “Witness Cyber ​​Psychia: Deaf” will not be judged to be completed.
  • For players who have completed this task, the task will be marked as completed.
  • Now the target “Talk to Kirk” in the quest “Everyone makes money” will be correctly marked on the map.
  • Now in the mission “Intubation”, reading the automatic archive created when entering the Ebnik encounter will not repeat Johnny’s dialogue.
  • Fixed an issue wherein the mission “Intubation”, if the player met Grayson on the lower deck during the Ebnik encounter or attacked from a distance, Grayson would be invincible.
  • Fixed an issue where players could not leave the mission area in a car during the mission “Intubation”.
  • Corrected Roger’s weird behavior when interrogating Grayson in the mission “Intubation”.
  • Fixed an issue where in the mission “Intubation”, if Grayson was not harmed during the battle, the player would not be able to kill Grayson in the interrogation scene.
  • Now in the mission “Eve of the Storm”, you can ask Mitch about armored vehicle training, and you can complete optional goals.
  • Now you will not get stuck when drinking and chatting with veterans in the mission “Eve of the Storm”.
  • Fixed an issue where the player could trigger a battle with Royce when he was outside the Whole Foods Factory during the mission “Get Goods”, which would block the progress of the mission.
  • Fixed an issue where in the mission “Intelligence”, if the player decides to walk away from the entrance, the door of Lizi Bar would not be able to enter.
  • Fixed an issue where calling Hegezi from the log during a conversation with Judy would cause both conversations to be stuck.
  • Now Misty will not be killed by stray bullets in the mission “Goodbye Jack”.
  • Fixed an issue where in the mission “Break the Storm”, if the player took his rifle and disassembled it before Panan gave his rifle “Watch” to V, the task progress would be stuck.
  • Fixed an issue where in the mission “Break the Storm”, if the player abandons the mission halfway, they will not be able to drive to the Night Tour Ghost Camp.
  • Fixed an issue where in the mission “Breaking the Storm”, if the player repeatedly saves and reads disks while escaping from the night ghost camp through the pipeline, the task progress will be stuck.
  • Now if the player finds Sol through the pipe in advance in the quest “Break the Storm”, the quest objective will be updated correctly.
  • Players can now enter the camp alone in the mission “Break the Storm” without waiting for Panan.
  • Now the player returns to the mission area after the mission “Song of the Pyramids” has failed and jumps into the water will not be able to reactivate the mission.
  • Now no matter which plug-ins and prosthetic bodies are installed, Sijibao will correctly calculate the number of NPCs that it has participated in killing or defeating. The dialogue with Sijibao will be adjusted to make it react more vividly to player actions.
  • Players can now use weapons in the parking lot behind the Bhadi Hotel.
  • Fixed an issue where players were unable to talk to the NCPD officer at the beginning of the mission “When you stare into the abyss”.
  • Now if the NCPD officer finds that V is carrying a corpse, the mission “When you stare into the abyss” will immediately fail.
  • Fixed an issue where in the quest “Everyone Makes Money”, if the player picked up and disassembled the jacket before talking to Kirk, the jacket would become unusable.
  • Now Maman Bridget will correctly answer V’s past calls in the mission “Bridge”.
  • Now Placid’s call will not be interrupted by other calls in the mission “Go Forward”.
  • Fixed an issue where Dumdum would still appear in the Dance of Death during the “Second Clash” mission and be in a state of hostility to V, which would block the progress of the mission even if Dumdum was killed during the mission “Getting Goods” .
  • Fixed an issue where in the mission “Nocturne Op.55 N.1”, if the player walked back when approaching the elevator door for the first time, the guard would not leave the elevator door.
  • Fixed an issue where the player could not choose a destination after entering the floating car in the mission “Company Dog”.
  • Now in the mission “Company Dog”, players will not be able to leave the baseball field near the Lizi Bar in advance.
  • Fixed an issue where the player could not move after failing to fight the rhino in the mission “Black Fist: Coronado Farm”.
  • Fixed an issue where the player could not talk to Jack after completing the storyline with Victor in the mission “Physician Doctor”.
  • Fixed an issue where in the mission “Second Clash”, if the player used other ways to go to Nancy’s room instead of following Patricia, the members of the Maelstrom gang would not spawn.
  • Fixed an issue where in the mission “Declare War to the Law”, if the player goes for a ride with River under certain circumstances but then abandons the mission, they will not be able to unlock certain abilities.
  • Fixed an issue where Nancy would disappear when escorting Nancy away from the Dance of Death in the mission “Second Clash”.
  • Fixed an issue where the elevator would stop on the second floor instead of the first floor after V interacted with the elevator panel of Dance of Death in the mission “Second Conflict”.
  • Now in the task “The Way Home”, when V is close to a discrete taxi, Dramman will only make a call (previously, Dramman would call every time when V was close to the discrete taxi).
  • Fixed an issue that could cause the equipment in the Scavenger Apartment to be incorrectly removed or items lost during the mission “Daydream”.
  • Now in the mission “Song of the Prophet”, the player cannot destroy the mysterious conspiracy theorist along with the vehicle, making it impossible for them to pick up the chip.
  • Now in the quest “Song of the Prophet”, players will not be able to kill Gary after killing the Wanderer. The task can now be completed. The log entries will be updated normally.
  • Fixed an issue where in the mission “Goodbye Jack”, if the player left halfway to the mission “The Fool on the Hill”, they would not be able to interact with her in Misty’s shop.
  • Now players will gain experience points after completing the mission “Perverted Killer”.
  • In the quest “Ten Thousand Times of Sorrow”, Lyme’s purchase amount has been increased.
  • And various other task improvements and corrections.

Open world

  • Fixed an issue where in the mission “The Way Home: Coronado Farm”, if the player destroys the flamingo before the target is activated, the target will not be completed.
  • Now collisions when driving a vehicle will not randomly cause dynamic loading to fail, causing V to drive the car into the building and fall out of the map.
  • Now the objects that the player can destroy after reading the archive will not become indestructible.
  • Fixed an issue where some NCPD police channel cases were not marked as completed after searching the target box.
  • Fixed an issue where sometimes the achievements would not be unlocked after the player completed the city activity.
  • Now the failure of the task “Delegation: No middleman to make the difference” will not block the achievement “Wasteland”.
  • Fixed an issue where a completed NCPD police channel case would sometimes not be counted correctly by the achievement “Jungle”.
  • Fixed an issue where the player could not end the mission correctly after collecting extra rewards in the mission “Delegation: No intermediary to make the difference”.
  • Fixed an issue where V could not interact with the computer and upload viruses in the task “Delegation: Lack of Compassion.”
  • Now players will not be able to complete some tasks ahead of time before they get the task “Commission: Councillor Cole’s Big Carnival”.
  • Now Huangfu in the mission “Commission: Bear Heart Leopard Dare” will not get stuck in the car, making it impossible to advance the mission.
  • Fixed an issue where V sometimes couldn’t talk to Anna Hamill in the mission “Delegation: Out of the Mud but Not Stained”.
  • Fixed an issue where the dialogue would sometimes not be interrupted in battle during the mission “Delegation: Out of the Mud but Not Stained”.
  • Fixed an issue where some dialogues would be missing during the holographic call.
  • Now V will be able to move normally after completing the task “Delegation: Bring to justice”.
  • Now in the quest “Delegation: Avoid the eyes and ears”, the player interacts with the truck before returning it, so the truck will not disappear, so as not to get stuck in the task progress.
  • Now if the player picks up the medicine immediately after entering Corporal Hale’s room, the progress of the task “Delegation: Emergency Medical Treatment” will not be stuck.
  • Now if Logan dies during a holographic call between the player and “Old Captain” Muammar Reyes, the mission “Delegation: Poor Parents” will not be stuck.
  • Fixed an issue where V would get stuck in battle before defeating all enemies in a commissioned mission.
  • Now in the task “Delegation: High body temperature…”, the middleman’s car will not be stopped in the middle of the road, so as not to get stuck in the task progress.
  • Now in the mission “Delegation: Freedom of the Press”, if V starts shooting at the turret, Max Jones will not leave until V enters Max Jones’ room.
  • Now the guards of the mission “Delegation: Middleman, Mercenary, Soldier, Spy” will not get stuck in the elevator.
  • Now V will no longer get stuck behind the table in the hospital lobby of the mission “Delegation: Fly over the lunatic asylum”.
  • Now in the mission “Delegation: Freedom of the Press”, the player uses a quick crack to Max Jones: After an electromagnetic short circuit, he will not be able to talk to him.
  • Now in the quest “Delegation: Get Out of the Mud but Not Done”, the player will not be able to start a battle with Anna Hamill when she is on the lower floor of her apartment.
  • Fixed an issue where players could still see urine flowing out after an NPC stopped peeing and left.
  • Now NPCs will not get stuck in the driving lane when in a state of fear.
  • The NPC that is hit by a vehicle will immediately panic and run away.
  • Added different animations of pedestrians escaping from vehicles.
  • Fixed an issue where the arcade machine in the Pachinko shop on Twisted Street would not display any games.
  • Added door opening animation that was missing in multiple missions.
  • Improved the animation of forcibly opening the door.
  • Added a missing “unauthorized” pop-up prompt for elevators under authorized protection.
  • Improved and revised the immersive experience of multiple open world encounters and commissions.

Plot Animation

  • Now in the task “Room 303”, when the player chooses the company dialogue option twice while talking to Huazi in the safe room, the progress will not be stuck.
  • Fixed an issue where in the quest “Old Friends on the Waste Street”, if the player went to Hegezi before Zhucun, the quest progress would be stuck.
  • Now if the player chooses to act alone in the quest “Old Friends on the Barren Street”, Takemura will not be teleported to Wakako.
  • Fixed a camera issue when getting off the car at the beginning of the mission “The Last Warmth”.
  • Fixed an issue where players could not use the ladder in the security room in the mission “Dangerous Game”.
  • Now in the task “Get the Goods”, if Jack enters the elevator after a peaceful transaction with the Maelstrom gang members, then Jack will not disappear.
  • Now in the mission “Declare War to the Law”, River Ward will not have a gun stuck in his hand when he rescues V from the infected Super Dream experience.
  • Now in the mission “Second Conflict”, Dumdum will not walk in mid-air when leading V to find Royce.
  • Now in the mission “Declare War to the Law”, River Ward will not go through the door frame when entering the elevator.
  • Now in the mission “Get Goods”, Jack’s gun will not disappear when V knocks down Royce.
  • Players will now not be equipped with weapons during the sex scene with Judy in the mission “Song of the Pyramids”.
  • Now in the quest “Thousands of People and Thousand Faces”, Maiko will not cross the sofa when she walks.
  • Fixed an issue where a pair of sunglasses would appear when the mission “In the Mirror” ended the cutscenes.
  • Fixed an issue where the task progress would be stuck if synthetic blood was injected into the patient in the task “Delegation: Rescue the Wounded”.
  • Fixed an issue where the quest “Song of the Pyramid” would display the subtitles of the debugging text when playing the game in Polish.
  • Fixed an issue where two guitars would appear when the mission “In the Mirror” ended the cutscene.
  • Fixed a camera problem in the mission “Never Gone”.
  • Now in the mission “Never Gone”, the addicts of the Atlantis Club will return to normal.
  • Corrected the animation of Corporal Hale’s sliding shovel in the mission “Commission: Emergency Medical Treatment”.
  • The dialogue interaction distance in the task “Song of the Pyramid” is unified.
  • Fixed an issue where an option in the mission “Song of the Pyramids” allowed V to talk to Judy on the pontoon dock underwater.
  • Fixed an issue where Charles, the prosthetic doctor, would smile for no reason during the dialogue in the task “Delegation: Recent Login”.
  • Now in the quest “Song of the Pyramids”, if V refuses to stay in the hut, then Judy will not play the wrong animation.
  • Fixed an issue where killing the truck driver in the mission “Crime and Punishment” would cause the target to fail.
  • Fixed an issue where infinitely walking on the treadmill in the mission “Dream Sleeping in the Nine Heavens” would cause the mission progress to get stuck.
  • Fixed an issue where two sets of tablets appeared in the mission “Dream and Sleep in Jiuxiao”.
  • Fixed an issue where Thor’s rifle stuck in his hand after the car chase in the mission “Break the Storm”.
  • Fixed an issue where Phanan did not hold the whiskey bottle correctly when toasting during the mission “Break the Storm”.
  • Fixed missing or misplaced UI dialogue elements when talking with Panan in the mission “Breaking the Storm”.
  • Fixed a camera issue when leaving the truck in the mission “Break the Storm”.
  • Added depth of field effect to the player’s perspective at critical moments.
  • Fixed the missing personal connection in the mission “Sky Passer”.
  • Fixed an issue where Hermann’s personal connection was floating in the air during the mission “Passenger in the Sky”.
  • Fixed an issue where the dialogue between V and Panan was superimposed in the mission “Passenger in the Sky”.
  • Fixed an issue where the position of the wine glass in Roger’s hand in the mission “Dead City” was incorrect when the game was played in a language other than English.
  • Added touch screen animations to Panan’s car in the missions “Brake the Gate” and “Sky Passer”
  • Now in the mission “Dead City”, the phone in the hands of the NPC in the next life scene will not disappear.
  • Corrected the T posture of the NPC in the sex puppet club in the mission “Advanced Animals”.
  • Teddy will not be teleported now in the scene of the abandoned train station in the mission “With a lift”.
  • Fixed an issue where in the mission “Dead City”, providing cover for Panan while dealing with the Sixth Street Gang would block the progress of the mission.
  • Now when the battery of the vehicle in the mission “Dead City” is exhausted, the lights will not continue to light up.
  • Now in the mission “Expecting Death”, Sol will not pass through Panan’s car through the mold.
  • Corrected the player’s camera animation in the mission “Pull the Gate”.
  • Corrected the equipment animation of Panan guns in the floating car scene in the mission “Sky Passer”.
  • Fixed a graphical issue with the Mantis Sword after a vehicle crash in the mission “Black Dream”.
  • Corrected the camera logic after interacting with the drawer of the police laboratory in the mission “Hunting”.
  • Soldiers’ guns will not be missing when the hammer appears in the mission “My Heart is Like Fire”.
  • Now when flying to Arasaka Tower in the quest “My Heart is Like Fire”, inactive turrets will no longer appear.
  • Fixed an issue where approaching the Arasaka Tower in the mission “My Heart is Like Fire” would cause Roger’s position to be wrong.
  • Fixed an issue that caused Murphy the spider to disappear when jumping from a helicopter during the mission “My Heart is Like Fire”.
  • Now in the mission “Prosthetics Doctor”, if the player leaves the clinic before sitting down, Victor will not be teleported to the chair.
  • Fixed a camera problem when driving to the Super Skyscraper in the mission “Save People”.
  • Fixed an issue where the cat will not play the dialogue in the mission “Nocturne Op.55 N.1”. // Now even if Misty doesn’t respond, V will give the cat enough respect.
  • Now after the mission “Fire and Wine”, Kerry will hum his own song as he walks towards the car.
  • Corrected V’s reaction to Johnny’s decision in the mission “Choice”.
  • Fixed the synchronization problem of Adam Hammer’s animation in the mission “Choice” when playing the game in Polish. // Now stepping will have a stepping look.
  • Fixed the drone in front of the chapel in the mission “When will the prey come”.
  • The scene of Maiko’s office in the mission “predecessor” is detailed.
  • Fixed an issue where the task progress would be stuck if the timing of raising the hand was wrong in the dinner scene of the quest “Love Like a River”.
  • Corrected the interaction range of entering the floating car in the mission “Company Dog”.
  • Fixed an issue where the NPC thrown out of the toilet in the transition of the mission “Metal Madman” was missing.
  • Added a missing cutscene for the mission “Metal Madman” for the Japanese version.
  • Now in the mission “Intubation”, the player will not be able to leave Johnny and drive away the first time he takes the Porsche. // Please don’t discard Johnny everywhere.
  • In the mission “Let’s Sprinkle Wild in Genting”, the depth of field will reset after leaving Judy’s apartment.
  • Now after watching the super dream experience in the mission “Two Lives”, when V sits up and talks with Johnny, the depth of field will be restored to the set value.
  • Corrected the facial animation of all scenes when V looks in the mirror in the game.
  • Now in the mission “Old Friends on the Barren Street”, the initial dialogue with Takemura can be interrupted and resumed.
  • Fixed an issue where Johnny could not connect to the access point during the mission “My Heart is Fire”.
  • Fixed an issue where the interaction with Mitch would be missing after skipping the dialogue in the mission “Eve of the Storm”.
  • Now in the mission “Sky Passer”, V will not be stuck in a sitting position after connecting with Panan’s car.
  • Fixed an issue where the player would not be able to control the turret and the task progress would be stuck during the mission “My Heart is Like Fire”.
  • Added a missing family portrait to the scene with Huazi in the mission “Tooth Extraction from the Tiger’s Mouth”.
  • Fixed an issue where the Chinese and Korean police detect cigarettes in the mission “Declare War to the Law”.
  • Now characters will not be teleported to the player’s vicinity during holographic phone conversations.
  • Fixed an issue where multiple Vs wear wrong clothes in the third-person perspective.
  • Fixed multiple issues in the sex scene.
  • Improved the interruption system of the scene.
  • Fixed an issue where the stalker would not come to the bridge during the mission “Every inch of your breath”.
  • Fixed an issue where Judy would stand up from his chair in the scene between two super dream experiences in the mission “Two Life Flowers”.
  • Fixed the issue of random missing animations in the cutscene for multiple important mission NPCs.
  • Now interrupting the dialogue will stop the dubbing.
  • Fixed the problem of multiple NPCs riding in vehicles.
  • Corrected Jack’s posture and the action of holding the motorcycle handlebar in the mission “Get the Goods”.

Environment and levels

  • Now the goal of the mission “Sweet Dreams Continue” “Destroy the Raiders” will not get stuck.
  • Now in the quest “Suspected Organized Crime: Attraction of Different Polarities”, if V is standing on the tube, the player will not get stuck in the floating car taking off.
  • Fixed an issue where two fast moving point markers were missing on a map.
  • Fixed the logic problem of multiple NPCs in battle. For example, they did not enter the correct attack mode or got stuck in a certain position.
  • Fixed multiple NPCs that did not respond to the appearance of V, or did not enter the battle correctly.
  • Fixed multiple issues related to the penetration of NPCs and objects.
  • Fixed some bugs related to picking up items or missing content.
  • Fixed multiple issues related to V not being able to interact with pickable items.
  • Fixed issues related to malfunctioning of multiple devices. For example, cameras, turrets, or mines.
  • Fixed an issue where the monster lizard would fall off the map when coming to the gate to the gods.
  • Fixed an issue where Lieutenant Mowell had a high chance of dying in a collision, causing the hunt for cyberpsychiatric mission to be stuck.
  • Fixed an issue where it was difficult to access the computer behind the gas station in the mission “Sky Passer”.
  • Corrected the spelling mistake of the sign for Leaving the Night City.
  • Fixed problematic scaffolding in Haywood Resort.
  • Fixed multiple players falling out of the map due to missing model seams and collisions.
  • Fixed an issue where multiple players would be stuck in the terrain.
  • Fixed an issue where multiple players would accidentally come to certain unopened areas and may be stuck in the task progress.
  • Fixed the problem that multiple art resources disappeared or were in the wrong position.
  • Fixed the problem of multiple art resources floating in the air.
  • Fixed an issue where multiple art resources would suddenly appear or change their appearance when entering the line of sight.
  • Fixed an issue where some art resources were partially missing, causing players to be able to see the inside of the item.
  • Fixed the problem of rainfall in the covered area.
  • Fixed an issue with air walls appearing in certain locations.
  • Fixed an issue where multiple higher resolution textures could not be dynamically loaded.

Graphics, audio and animation

  • Fixed an issue where NPCs would still move after being killed.
  • Improved textures rendered from a distance.
  • Fixed a graphical problem with fast moving and transitions.
  • Adjusted the graphic quality of some elements underwater.
  • Improved the quality of material details.
  • Corrected the incorrect posture of V when riding a motorcycle.
  • Improve indoor and outdoor light sources.
  • Adjusted the soil quality at low and medium settings.
  • Fixed the missing crack of the mirror after V broke the mirror.
  • Fixed an issue where pink particles appeared when the camera was zoomed in.
  • The destruction graphics of vegetation has been improved.
  • Fixed an issue where a large number of rectangles would appear on the sidewalk in a coastal area.
  • Fixed an issue where overexposed vegetation elements would appear when entering a vehicle.
  • Fixed an issue where certain items would disappear after being destroyed.
  • Kerry’s bathrobe will now be worn correctly on his lower body.
  • Now V’s hands are correctly displayed on the steering wheel when driving a vehicle.
  • V can now reach out of the car correctly in the chase.
  • Fixed an issue that caused a character to deform when riding a motorcycle.
  • Fixed a display detail issue that appeared on the Twist Street sex puppet.
  • Fixed the problem of missing lip-synch in multiple lines.
  • Fixed the issue of multiple NPCs in the T pose.
  • Now when V is under an object and jumps, the angle of view will not flip.
  • Improved camera movement when entering a vehicle.
  • Fixed an issue where certain items would attach to NPC twice.
  • Fixed an issue where NPCs yelled after being killed.
  • Now when V is in stealth mode to kill an enemy, Jack will not yell “Great fight!”
  • Fixed an issue where the particle burning effect appeared repeatedly when the player was standing in the fire.
  • Fixed the NPC animation problem after skipping the driving process.
  • Fixed an issue where stars flickered on the lake surface in one of the scenes.
  • Fixed an issue where the terrain in the distant part of the Badlands would disappear.
  • Adjusted the lighting, and now the rest of the city seen from a distance will be more realistic.
  • Fixed an issue where the weapon scope turned black during the chase of the mission “Break the Storm”.
  • Improved the graphics quality of Black Wall and Mitsuo.
  • Fixed an issue where the weather status was not adjusted correctly after reading the archive or exiting to the main menu.
  • The holographic element of a specific character’s coat will now be displayed correctly.
  • Fixed a problem where the frosted glass surface was jittered incorrectly.
  • Fixed an issue where players could see a white line at the top of the screen in cyberspace.

UI

  • Fixed an issue where roadside advertisements could not be displayed correctly.
  • Many graphic updates and adjustments have been made to the advertisement.
  • Fixed the graphic problem of multiple mission briefings.
  • The Arabic layout of the mission briefing has been updated.
  • The icons of the grenade were updated according to the damage type of the grenade.
  • Fixed the graphic problem of multiple icon display.
  • Fixed multiple issues in the UI panel. Including logs, maps, scanners, etc.
  • Fixed an issue where reading the separate chip directly from the pickup container in a secondary event would pause the game.
  • Fixed the game freeze and crash issues related to equipping/removing Johnny’s jacket.
  • A button reminder to walk forward on the treadmill was added to the task “Dream and Sleep in Jiuxiao”.
  • Fixed an issue where the database connection could not jump to the selected item.
  • Fixed an issue where players could not answer holographic calls manually.
  • Now enter the vehicle before opening the vehicle menu, the progress will not be stuck.
  • The health bar can now be seen during the chase.
  • Improved the performance of the inventory panel.
  • Fixed an issue where NPCs would still be marked as “lowest threat” regardless of their level.
  • Fixed the problem of multiple button prompts.
  • Fixed the screen problem of multiple character creation panels.
  • Many corrections and improvements have been made to the production panel.
  • Fixed the problem that the level requirements in the upgrade menu were not displayed correctly.
  • Added the option to make multiple items at the same time.
  • Fixed an issue where the value displayed in the preview data does not change before upgrading an item.
  • Added a “make” icon to the item’s reminder content.
  • Fixed a number of issues related to the prosthetic panel.
  • Various adjustments have been made to the cross key input.
  • Fixed issues related to multiple HUD elements.
  • Several corrections have been made to the inventory and backpack panel.
  • Fixed an issue where the DPS of a weapon would be displayed as 0 before being picked up.
  • Fixed an issue where the icons of clothing items were incorrect when searching for fallen NPCs in the mission “Commission: Serial Suicide”.
  • Many corrections and adjustments have been made to the main menu and setting panel.
  • Fixed an issue where plug-ins that replaced certain legendary items would add an empty plug-in bar.
  • When there are no plug-ins to equip in the plug-in bar, a disabled state is added for it.
  • Optimized the production panel and item display.
  • Fixed a problem with the superimposition of the body attribute prompt content in the character menu.
  • Now after moving the cursor to the specialty tree in the character menu, the graphic effect of adding attribute points will not be missing.
  • Several corrections have been made to the scanning function and its HUD display.
  • Added the ability to enable/disable the content of equipment comparison tips.
  • Corrected multiple display contents related to the repurchase price in the vendor panel, and improved the overall performance.
  • Fixed an issue where in the mission “Dead City”, if the player immediately selects “Wait for Roger to be ready” after asking Claire for a drink, the game will get stuck.
  • Fixed an issue where a player died before the scene transition of the quest “Tooth Extraction”, the progress would be stuck.
  • Fixed an issue where the front sight of the weapon could not disappear after the weapon was opened or removed.
  • Fixed an issue where debugging text would appear after skipping and fast-forwarding the producer list.
  • The list of producers has been updated.
  • Now scanning the billboard will be able to see the localized version of the advertisement.
  • Fixed an issue in the mission “Nocturne Op.55 N.1”, when the player went to find Huazi and talked with Johnny after taking the elevator downstairs, the highlighted dialogue option disappeared.
  • Fixed an issue where restoring the default settings would set all settings to low when starting the game the second time and afterwards.
  • Correct the abnormal characters in different languages.
  • Many corrections and adjustments have been made to the input problem.
  • Various UI performance and stability improvements.
  • Epic and legendary items dropped by defeated enemies will now be displayed more clearly on the minimap.
  • The threat level of the undiscovered commission will be displayed correctly.
  • Removed unnecessary life bar animation after reading the archive.
  • Fixed the problem that the item prompt content will still remain on the screen after closing the interface.
  • Fixed an issue where the unit price of the item was displayed instead of the total price when the number of items was greater than one.
  • Fixed the problem related to changing the game difficulty setting in the menu.
  • Now when the live broadcast mode is on, the “My Rewards” pop-up interface in the main menu will be hidden.
  • Fixed an issue where abnormal buildings can be seen on the main map.
  • Added head text size option in subtitle settings.
  • Fixed a number of text-related issues.
  • Fixed multiple issues related to interface streaming.

Stability & Performance

  • The changes in this part cover all platforms, but the effect is more obvious on the previous generation of hosts and platforms with lower performance.
  • Improve the stability and performance of the engine and rendering engine (reduce the number of random crashes of the game).
  • Improved memory optimization and memory management for various systems (reduce the number of game crashes).
  • Various optimizations and improvements have been made to the shadow, shader, physics, work position system, generation system, scene system, animation system, mask system and facial animation system.
  • The mechanism of managing the memory of the UI icon atlas has been revised to help improve memory-related crashes. Especially when playing games for a long time.
  • Many UI stability improvements and corrections have been made to most common UI-related game crashes.
  • Various crash fixes (settings menu, repeated re-reading of archives during the game, and GPU related aspects, etc.).
  • Several improvements have been made to UI performance.
  • Fixed an issue where repeatedly pressing the controller button to make V duplicate items would cause performance degradation.
  • Fixed the problem that the detection map markers were displayed incorrectly on machines with slower hard disk speeds.
  • Various other stability and performance improvements.

Other

  • Fixed an issue where the rating content is incorrect when the game is played in a region other than Japan, and the host region is set to Japan or the language is set to Japanese.
  • Added a setting option to hide the mark of potential enemies in the interface tab.
  • Added a setting option to hide the name displayed on the top of the NPC in the interface tab.
  • Now the data sampling preferences will be saved in the user’s profile and will be synchronized via the cloud.
  • Improved the logic of reading the last checkpoint when there is no archive file currently.
  • Fixed an issue where the game would black out after changing the difficulty in the pause menu.
  • Improve the user interface experience when using the cross keys and arrow keys.
  • Improve the user interface experience when archiving/reading files.
  • Fixed the unarmed description in the weapon shortcut menu.
  • Fixed an issue where a player would be locked in the mirror or crouching state after leaving the vehicle.
  • Fixed an issue where if the player jumps into the critical turning point area or carrying an NPC into the critical turning point area, the critical turning point archive will not be created.
  • Added a fade-in effect when returning to the game from the last producer list.
  • Now when the game is over and there is no critical turning point to save, the message “Fuck it one more vote” will not be displayed.
  • Fixed an issue where a player repeatedly saving and reading before the transfer notification appeared would cause the transfer notification to be displayed as 0.
  • Fixed an issue where NPC weapons were missing after reading the archive.
  • Fixed an issue where, in the mission “Prosthetics Doctor”, entering a battle in front of Misty’s psychic house would cause nearby animal gang guards to follow V and enter Victor’s clinic in a combat state.
  • Fixed an issue where the monk’s walking would reset if the monk stepped on the body of a defeated Maelstrom gang member in the mission “Relapse”.
  • Now in the quest “Goodbye Jack”, Misty will walk down the stairs correctly when going to the “Wild Wolf” bar.
  • Due to the impact of resetting the settings, some players will receive data sampling requests again.

PC Exclusive

  • Turn on the light tracking function for AMD graphics cards. The latest GPU driver is required.
  • Players can now customize more button functions.
  • Players can now use the same button to open/close an interface.
  • A setting item has been added to PC “Settings” -> “Control” to turn off the function of dodge using the move key. Players can still dodge by double-clicking the crouch button (the default is the C button).
  • Now you can use the keyboard to enter the log screen from the map panel.
  • Added support for the achievement system on the Epic Games Store.
  • Mod: Added a new “Mod” folder to read Mod archives. Now there are no restrictions on the naming of Mod archives, and they will be placed in the “Mod” folder. It is not currently supported to store Mod archives in the “Patch” folder.
  • Fixed an issue where the thunder cannot be pinched after closing the dialog window with the ESC key.
  • Fixed an issue where certain environmental elements could not be displayed correctly on the 8K screen.
  • Fixed an issue where HUD elements are missing in 8K resolution.
  • Fixed an issue where the special area of ​​the sub-menu could not display the description in 4K and 5K ultra-wide resolution.

Host Exclusive

  • Fixed an issue where items could not be dropped from the backpack on PlayStation 4 and would always reappear in the inventory.
  • Fixed an issue where Johnny’s custom HUD would not be displayed during the concert scene of the mission “My Heart is Like Fire” on Xbox One.
  • Fixed an issue where pressing Pause on PlayStation 4 Pro and Xbox One X would cause the game screen to zoom in.
  • Fixed an issue with the dynamic loading of the elevator panel of the mission “Teth Extraction” on Xbox One.
  • Improved the mechanism for adjusting UI texture resolution according to the platform.
  • Fixed an issue where the game would not respond when pressing the A button immediately after deleting a save on Xbox One.
  • Fixed an issue where the game would not respond when changing personal information in the title menu on Xbox One.
  • Fixed an issue where the screen would turn black when the player was in the vehicle and read the game save on Xbox.
  • Various memory processing optimizations have been made for the Xbox platform.
  • Improved screen space reflection.
  • Fixed the problem of screen space reflection and time difference anti-aliasing.
  • Fixed a rendering problem when volumetric fog interacts with nearby light sources on PlayStation 4.
  • Improved dynamic loading and input/output of various environments.
  • The dynamic loading of various NPCs and vehicles has been improved.
  • Fixed an issue where multiple games were stuck randomly.
  • Fixed an issue where decapitated corpses would be abnormal on PlayStation 4.
  • Fixed an issue where V would fall down the elevator shaft.
  • Fixed an issue that caused the game to not respond when logging out when the controller disconnected message appeared on Xbox One.
  • Fixed an issue where players could not exit the menu after making changes in the settings menu.
  • Claire’s truck will now be correctly located in the garage in the mission “Beast in the Heart”.
  • Fixed an issue where the water surface shader was missing on PlayStation 4.
  • And many more other fixes.

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