Sumao’s Cyberpunk 2077 1.2 patch evaluation: 30 frames are more stable at the expense of image quality

CDPR released an update to version 1.2 of Cyberpunk 2077 last week. Sumao also analyzed version 1.2. Generally speaking, the frame rate of version 1.2 has increased, reaching 30 frames most of the time. However, in order to achieve this goal, CDPR removed the objects and lighting in the scene, some shops in Everbright City closed in advance, and at the same time, the image of many NPCs became blurred, and the game crashes still often occur.

Evaluation of the 1.2 patches of Cyberpunk 2077 by Sumao Club:

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In contrast, Xbox One X still has major problems. Although the performance has improved, it is no longer 10 frames, but it is still around 20 frames instead of teenagers. At the same time, many legacy problems still exist: Xbox One X even experienced a serious failure of 0 frames when it was the most serious. In general, the improvement effect of Xbox One X is not so ideal. High-intensity battles may still fall below 20 frames. For example, battles in small alleys are almost as bad as version 1.1.

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