After the release of Age of Empires 4, there will be device learning AI that cannot be defeated

After an interval of 16 years, Microsoft is about to launch Age of Empires 4. As we get closer and closer to the release date (October 28), more details about this model are gradually flowing out. In an interview with Kotaku, Adam Isgreen, the creative director of the Edge of the World Series, revealed that after the release of Age of Empires 4, they are likely to activate a relentless device learning AI that will eventually become unbeatable by players.

We are now using device learning to train artificial intelligence (AI), but we hope to make it go further. At some point in the future (not when it goes on sale), we may consider building a ruthless artificial intelligence that will continue Learn more people to fight against it until it becomes invincible. But we don’t mind it. Because if you choose this difficulty, if you want to choose to let artificial intelligence beat you better, please.

We can use it in many ways, that is, how we set different levels of difficulty. For example, we have done a lot of this work in Killer Instinct 2, our artificial intelligence will learn how to play like a player, even mocking. You know that for a game like Killer Instinct, it’s like when the player has tea bags (constantly squatting, taunting and irritating the opposing player) and how they move while waiting for the player to get up. I think we can start applying a lot of things to RTS games. But what artificial intelligence does is what the player does, and we try to imitate and incorporate the strategy used by the player.

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