NVIDIA Geforce Now quietly reduces the frame rate of some cloud games to lower than 60fps

According to the latest report, Nvidia cloud gaming platform Geforce Now recently reduced the frame rate for many games to less than 60fps. A Reddit forum user discovered that Nvidia quietly reduced the frame rate of some games after a few days of using the RTX 3080 graphics card to provide services on the platform.

At present, Geforce Now Premium members can get game performance similar to the RTX 2080 graphics card, making the 3A masterpiece run stably at 1080P/60fps. Recently, the platform has launched the RTX 3080 graphics card option, and some cloud games can theoretically support 4K 120fps screens.

In a blog post earlier this year, Nvidia also stated that it will improve the quality of streaming media by using Vsync vertical synchronization technology to match the game screen with the frame rate of the display, reducing stuttering and delay. In addition, a new adaptive anti-fluctuation technology can also help players improve their experience under bad network conditions.

9to5google predicts that the introduction of vertical synchronization technology may be one of the reasons for the reduction of game frame rate. At present, NVIDIA has confirmed a list of 12 games with a frame rate lower than 60fps:

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  • Dauntless—55fps
  • Immortals: Fenyx Rising—48fps
  • Cyberpunk 2077—45fps
  • Assassin’s Creed: Odyssey-45fps
  • Jurassic World: Evolution—50fps
  • Dyson Ball Project—50fps
  • Hall of Valor—50fps
  • Path of Exile—50fps
  • Outriders—50fps
  • Kenshi Swordsman—50fps
  • Biochemical variant—50fps
  • Fading light—50fps

Nvidia said that for Geforce Now Premium members, most games support frame rates above 60fps, but in order for all members to have a consistent experience, some games will limit the frame rate and cannot be changed. The reason may be that the optimization of different games is different.

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