Sega Clarified: The alliance with Microsoft will not lead to exclusive Xbox games

Earlier this month, Japanese game publisher Sega stated that they have reached a strategic alliance with Microsoft to develop large-scale global games on the next-generation development environment based on Microsoft’s Azure cloud platform. However, Sega recently clarified that they said that this cooperation will not result in the new work being exclusive to the Xbox platform.

Sega disclosed the new details of this cooperation in its recent financial report, and they clarified that it will not launch exclusive games for Microsoft. We already have a very close business relationship with Microsoft. We outsourced their large-scale game development. As a third party, we provide a variety of works.” Editor’s note: Sega here refers to”Halo: War 2 And Age of Empires 4.

When we announced the concept of Super Game, Microsoft also appreciated this vision, and this announcement followed. In this regard, we are not talking about selling exclusive games for Microsoft, but for Microsoft Jointly developed under the support of the technology.

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Sega promised to launch a new Super Game initiative this year. This is a mid-to-long-term strategy aimed at creating a globally popular game, focusing on global, online, community and IP utilization, etc. Elements. In the company’s annual report released this month, Sega’s parent company SegaSammy stated that they will consider investing up to US$882 million in the next five years to achieve the ambition of a super game.

This investment can be used not only for internal development resources and games under development but also for acquiring other companies in Japan or overseas. Since acquiring the British developer CA in 2005, Sega has continued to acquire Football Manager developer Sports Interactive, Age of Empires 4 developer Relic, Persona developer Amplitude, and Double Point Hospital developer TwoPoint.

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