Cyberpunk 2077 on the first anniversary of the release, developers share their thoughts

Unconsciously, Cyberpunk 2077 has been on sale for one year. The developers of this game discussed the experience of this game on Twitter. Cyberpunk 2077 will be released on December 10, 2020. After many ticket bounces, the game was still far from perfect when it was released. There were many bugs and technical problems. It was subsequently removed directly from the PlayStation Store. Players expressed their dissatisfaction with the state of the game when it was released.

Since then, developers have been working hard to try to reverse the disadvantages of the game. Although the next-generation upgrade of the game will be postponed until next year, the evaluation of the PC version has improved, and it has also been announced that a major update and DLC expansion will be released in the spring of 2022. One year later, the most difficult moment for manufacturers has passed. Some developers of Cyberpunk 2077 began to share their feelings, especially at the moment of the first anniversary of the launch.

Join Us On Telegram

Game mission director Pawel Sasko said on Twitter that this game allowed him to endure the biggest challenge of his career, allowing him to learn persistence, tolerance and bravery. He said that he loves this game and hopes to spend a few more years on this project.

Senior-level designer Mils Tost said that since he ended his work on The Witcher 3: Blood and Wine DLC in 2016 and moved to Cyberpunk 2077, he “used in his life with excitement, absurdity, frustration, frustration and An insightful moment. He said: Game development is not easy, and the development of this game is particularly difficult. This kind of experience does not change.

He continued: Watching my colleagues fight, advance and succeed, is not only reflected in the optimization of the game, but also in the way we do things, which makes us full of awe and optimism for the future. It refers to the reconstruction of CDPR. In the future, overtime and rush work will be reduced to avoid a repeat of the tragedy like Cyberpunk 2077 when it was released.

I know, we all know that there is still a lot of repair work to be done, and we will do it one step at a time. We have not done it yet. It is this belief that encourages me to move forward in the most difficult moments.

Leave a Comment