Cyberpunk 2077 and the missing features, a brilliant comparison by the designer

One of the most criticized aspects of Cyberpunk 2077 certainly remains that of the management of the Police Forces. By committing a crime in Night City, in fact, the players will not be chased by the police, but the police will instead appear behind V. Joking about it, the quest director Pawel Sasko has compared this system to other purely open-world games.

Speaking in a live stream, Pawel Sasko has decided to compare the Cyberpunk 2077 police system to other games. I don’t think the next Sonic or Elden Ring or any other open-world games will have police chases, Sasko said. A joke, a joke that however many considered in bad taste, especially given the state of the game on day one, almost unplayable on old-gen systems.

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Joking aside, Sasko later revealed why the police don’t chase players in Cyberpunk 2077. In practice, the programmers tried to put in a crime management system similar to that of other open worlds, but unfortunately, they didn’t make it in time for launch and the idea was quickly shelved. A real shame, considering the beauty of Night City and how much we would have enjoyed leaving behind, darting through the various alleys, the Police Forces.

Despite Sasko’s sense of humor, Cyberpunk 2077 has definitely improved over the course of this year, also and above all thanks to the modders who are adding features probably originally planned and still filing some edges that are a bit edgy, such as the fights. unwanted. CD Projekt RED’s game is probably still a bit far from the gaming experience that most users expected, but in summary, it remains perhaps one of the best action RPGs to have debuted on the market in recent years. Always waiting, of course, for a new The Witcher.

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