God of War 4 Director: Publishers are to blame for poor PC port performance

God of War 4 performed well after it landed on PC, and won unanimous praise from players and media, but not all PC ported games have such excellent performance. Many PC ported games have large and small problems. Players usually take problems with them. Blame the blame on the developers, but the director of God of War 4 said in an interview that it’s not the developer’s fault, but the publisher’s fault.

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God of War 4 director Cory Barlog revealed this in a recent interview with foreign media GameStar, saying: When the developers are criticized for the poor PC port of the game, they can be a very small team and only a Very short time to develop. In my opinion, any game can be ported very well (to another platform) if you have the right expectations, the right plan and have the necessary expertise.

Cory Barlog continued: But there are also publishers who say: These are the money we are willing to spend; this is the deadline for you to develop it; this is the platform we want the game to be on. In reality, it may not be enough.

For God of War 4, according to Cory Barlog, the developers benefited from the fact that they experimented with the technology for the first time on PC early in development, when God of War 4 was still a PS exclusive. Porting a game to PC can be a daunting task in the face of a plethora of different PC hardware configurations, and not every publisher is willing to address such issues by increasing their budget and testing time.

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