Sony files new PSVR patent to simulate the effect of a breeze blowing through your hair

In January, Sony confirmed that PS VR 2 is coming. During CES 2022, Sony showed off the Sense handle, 2000×2040 pixel HDR OLED display in each eye, and optimized hardware for the device.

The four cameras on the helmet can track the player’s space, no need for external camera support, and the built-in haptic feedback function allows players to feel “the pulse of the character’s accelerating during tense moments.

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The feeling of flying objects rubbing the character’s scalp, and also There is a sense of push when the vehicle accelerates.” Now, according to Sony’s newly released patent, this device has some very eye-catching features.

On Friday, Sony published a patent for “Locating haptics through headsets,” based on haptic sensors attached to helmets to achieve the effect. The patent does not use PSVR 2 as an example but uses the first-generation PSVR product for the introduction.

According to the patent description, these tactile sensors can be used to measure the relationship between the player’s head and the sound-producing objects in the game.

The player’s distance from the target, frequency and specific audio data will be used to determine how the haptic feedback will respond. Ideally, this technology would be able to simulate the feeling of wind going through your hair when you’re exploring vast open worlds, etc.

Another recently filed patent by Sony shows that PSVR 2 will use gaze tracking to locate the HUD, rather than head movement as previously rumored.

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