Today, World of Warcraft officially released an announcement explaining the latest professional skill system in detail. The reworked Proficiency system consists of three main pillars: Manufacturing Orders, Proficiency Specializations, and Crafting and Gathering Classes. Let’s take a look.
Players can place orders through an interface similar to the auction house, and almost all crafting recipes in the Dragon Islands can be placed. When placing an order, you can set it to be open to everyone, only to guild members, or only to specific individuals. In terms of production materials, the materials will be provided by the player or the craftsman himself, and some special materials can only be provided by a specific party.
Orders are highly customizable, adding a variety of additional materials to different recipes, and specifying the items you want to craft. After filling out the customized order, choose how much commission to pay for the craftsman, then pay the publishing fee, and you can publish the order. Artisans can browse orders, fill in materials, make items, and receive commissions, and the finished items will be delivered by mail.
Professional skills specialization
After the skill level reaches a certain level, players can learn professional skills specialization, and improve their professional skills mainly in manufacturing and gathering. Earn Specialization Points through a variety of activities, and spend points to permanently strengthen different areas of your expertise.
In terms of grades, the “Dragon Age” will usher in a new concept of crafting grades, and crafting items and many gathering materials will have grades. The grades are divided into five levels: “Normal, Excellent, Excellent, Epic and Legendary”. But it doesn’t affect rarity.
For the equipment produced, the grade mainly affects the item level, and each grade will increase the item level a little bit. For crafted items, such as consumables with tiers, the effects of tiers are more variable. In most cases, higher grades will result in stronger effects.
If the material has a grade, the material grade will have a major impact during the crafting process. Crafting with high-grade base materials can directly give you skill bonuses. Finished Materials are an entirely new type of material that enhances an aspect of the crafting process, such as improving skills or crafting attributes. High-grade finished materials produce stronger effects when crafted.
Also, not all harvested materials have grades. The core materials collected by the main gathering professional skills mining, skinning and herbalism have grades, and the materials produced by the main professional skills also have grades. Other materials, such as meat, cloth, fish, and elements that everyone can gather, will not have grades.
Determine the grade-production process
There are two main elements to be aware of when crafting items, recipe difficulty and expertise. Recipe difficulty will determine how difficult it is to obtain high-grade results when crafting a recipe.
Your crafting skills are determined by the basic skills of your professional skills but are also affected by a series of factors, including the grade of materials used, finished materials, and skills in professional skills and equipment Bonuses, various bonuses provided by consumables, and most importantly: Profession Specialization.
When crafting items, your skills also receive a small random modifier, which represents a natural variability in the crafting process. In addition, if you have a new crafting attribute inspiration, you have the opportunity to have a flash of inspiration and get a lot of skill bonuses when crafting. This means that you can only exceed expectations and never accidentally miss!
Finally, your final crafting skill is compared to the recipe difficulty. If the skill is higher than the difficulty, you can craft the highest tier item, otherwise, the tier is determined based on the relative level of skill.
Additional crafting properties
In addition to your primary crafting skills, a variety of secondary crafting stats will also affect the new Dragon Isles recipe, and you can specifically pursue these secondary stats and adjust your gear accordingly. These attributes are: Inspiration, Abundance, Production, and Crafting Speed.
In addition, the article also introduces the content of equipment, alchemy and potions in the “Dragon Age”. Interested partners can click the link to view the details.
If you like our news and you want to be the first to get notifications of the latest news, then follow us on Twitter and Facebook page and join our Telegram channel. Also, you can follow us on Google News for regular updates.