The Witcher 3, after 7 years CDPR admits: Too many points of interest on the Map

Quantity doesn’t always rhyme with quality, and that’s also true of The Witcher 3: Wild Hunt. Despite being considered one of the best games of the past generation, the RPG presents a map that is too rich in points of interest – especially on the Skellige Islands – to the point of sometimes being dispersed and repetitive.

Today, more than seven years after the original game’s launch, the admission of guilt has come from the one who helped put all those question marks. On the occasion of the streaming for the team’s twentieth anniversary, The Witcher 4 Campaign Director Philipp Weber, who at the time of the third chapter was playing the role of Junion Quest Designer, took responsibility for the existence of that myriad of points of interest, especially the endless underwater chests off the coast of the Skellige Islands.

“I can safely admit that I am one of those people who placed the question marks in the game world,” Weber said. “We were already at the end of 2014, so not long before launch [the game came out in May 2015, ed] when we started filling the world with them. There wasn’t much time, so we decided to do it even if we didn’t. it would have been perfect. ”

Then the admission of guilt: “I created so many of those terrible smuggler crates – I can say they are terrible since I made them. Originally, anyway, we put them in the world and put seagulls on top of them, like this. they could be seen while traveling without having an icon on the map. ”

The famous underwater chests in the seas of the Skellige, therefore, were not conceived as collectibles, but as random discoveries. Ultimately, however, they also earned question marks, a mistake Weber, by his own admission, does not intend to make with The Witcher 4.

While we’re at it, we remind you that The Witcher 3 update for PS5 and Xbox Series X will be made available at the end of 2022.

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