GTA 6 development does not need to work overtime, R star starts to improve the internal working environment

Rockstar Games has been embroiled in many controversies about its internal culture in recent years, but according to the latest report reports, Rockstar Games has taken significant steps to improve the studio’s “Frat-boy (fraternity) culture” to improve the work of its employee’s condition.

The report notes that Rockstar is “trying to reinvent itself as a more progressive and compassionate workplace,” a claim based on interviews with “more than 20 people who have worked or still work at the company.” “Rockstar’s transformation included changing schedules, turning outsourcing into full-time staff, and firing several managers that employees felt were abusive or difficult to work with.”

More specific changes to Rockstar’s work culture include “new mental health and leave benefits” and a new policy dubbed “flex time.” Rockstar’s management also made a clear commitment that the development of “GTA 6” will not require “excessive overtime” (it needs to be emphasized that this is not the same as not working overtime).

Since the previous work is currently selling well and OL is still profitable, the development pressure of “GTA 6” does not seem to be great. This has created some conflicting views, with a group of Edinburgh-based developers saying they are “tired of the lack of progress”. Other employees, however, were “satisfied” with the easier way of working.

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