Good news for the Unreal Engine players, Epic unveiled the latest update roadmap for Unreal Engine 5.1 which includes a series of exciting improvements. The first thing which will be done by Epic is to fix the lag problem that has plagued Unreal 4+ engine games for a long time. Unreal Engine 5.1 will also add a PSO auto-collection feature to help solve this long-standing problem.
“As Unreal 5 Engine puts more emphasis on DX12 and Vulkan, we will focus on addressing runtime glitches caused by pipeline state object creation, which is inherent to RHI. Previous solutions required a PSO pre-caching process, which is very important for large It can be a heavy burden on the project and still leave gaps in the cache that lead to failures.”
“Automated PSO collection replaces manual work while minimizing the number of PSOs.”
Of course, many Unreal Engine 4 games that are still in development will not be able to use this fix, but at least we can hope that future games using Unreal Engine 5.1+ will no longer suffer from this issue. This is just one of many improvements planned for the new version of Unreal Engine 5. In addition to this, the engine’s most exciting new features, Lumen and Nanite, will also be enhanced to varying degrees.
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