Tencent CFHD will support NVIDIA Reflex technology to reduce game latency

A few days ago, according to Nvidia GeForce official WeChat news, Tencent’s game Crossfire CFHD will soon support NVIDIA Reflex technology to achieve low latency for FPS games. It is reported that CrossFire was officially launched in the high-definition version in June this year, called CrossFire HD Competitive Area. Compared with the previous version of CF, the game has brought all aspects of changes.

In addition to the more refined graphics, the characters, scenes, and props in the entire game are completely different from the previous ones, which can be said to be a brand new remake game. According to Tencent’s official introduction, CFHD is built with the Unreal 3 engine, the screen reaches 1080P resolution, the number of model faces is also increased to more than 30,000, and it also introduces dynamic game scenes, increases weather environment changes, and destructible scene layouts. , The visual experience is more shocking.

In addition to the screen upgrades, CFHD also introduced new characters and new maps, while adding innovative scenes and interactive functions, which can bring a better gaming experience in all scenes, which is worth looking forward to. At the same time, the gameplay has also changed, adding tactical blasting, tank mode, mech mode, 1V1 mode, rapid breakthrough, chaos mode, etc.

It is understood that using NVIDIA Reflex technology, the game engine can complete real-time rendering, thereby eliminating GPU rendering queues and reducing CPU back pressure caused by GPU limitations. The NVIDIA Reflex low-latency mode can further reduce the system delay time, that is, the speed from clicking the mouse to the screen update screen, which is beneficial to improve the accuracy of the player’s aim at the enemy.

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