GTA: Trilogy develops cutting corners! The water entry effects are not as good as the original version

After the Grand Theft Auto Trilogy was released, although it was remade with the Unreal 4 engine, the game did not meet the expectations of the series fans and even sucks. Recently, some players find GTA: Trilogy in Sin City has also remade the development of cutting corners.

The physical effects of the water, not as good as the original, hit into the water from the spray or even directly deleted, the game The physical effect looks extremely poor. After this comparison GIF was posted on the forum, it caused dissatisfaction among many players.

Unlike previous players who pointed the finger at R star, the title of this post is: Rockstar made this game wholeheartedly, but Grove Street Games didn’t care. Mainly blamed the studio responsible for this remake of the game.

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As you can see from the GIF below, in the reset version, there is no splash after the vehicle rushed into the water, which makes people regret that the studio’s remake is so perfunctory. A player in the comment area pointed out: “The reason for this is that the game has to be logged in to the mobile terminal, and it was deleted for the sake of mobile phone performance.

In the minds of players, GTA: Trilogy can’t be called a remake at best. It is just a reproduction. Factors such as expensive pricing, many BUGs, poor optimization, and crude character modeling make GTA: Trilogy became the lowest-rated game in the history of M station (0.5 points out of 10 points), and even IGN, which has always loved to give high scores, only gave it 5 points this time and called it “a work that is extremely disrespectful to fans.

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