Battlefield 2042 update will be launched soon, there will be more than 300 fixes

DICE confirmed that the third update of Battlefield 2042 is also the largest update since its release. It will be launched on Thursday, US time. In addition to balance adjustments and comprehensive improvements, the third update will have more than 300 fixes. DICE stated that this update will bring a smoother playing experience by fixing rebirth, visual glitches and collision issues.

In addition, sound, rendering, interactive improvements, and repairs to weapons, vehicles, and experts are all included. Other improvements will make it easier for players to customize loadout and weapon accessories, and UI elements during play will also be more visible due to reduced overlap.

After this update, DICE will begin to launch weekly missions (three per week), after which you can get experience and unique skin rewards. DICE also said before that it plans to join a limited-time game mode. In addition, DICE also promised that a small update will be launched in early December to fix bugs and balance adjustments.

Since Battlefield 4, except for Battlefield 1, almost every first generation of Battlefield games has been disastrous. It will take at least half a year for DICE to fix the game. But this catastrophic starting can’t continue like this. On the one hand, this will cause great damage to the game brand and will lose a large number of new players.

On the other hand, there are more and more FPS games on the market, and players have many options. The failure of the first launch will not be able to restore the players as before. . Halo: Infinite, which would rather skip tickets for a year, is a good example.

I hope DICE and EA will stop being so headstrong.

“Battlefield 2042” update #3 Chinese log

The stateless,

Update #3 will be officially launched on December 2. We are very happy to see that you have entered the battlefield since the game was released, and thank you for your continued feedback.

In this update, we will fix the bugs you encountered in the game and the feedback we collected starting from November 12th. This means there will be a lot of fixes, balance changes and game experience improvements this time. Finally, as the preseason begins, there will be some new things to look forward to! Because the full update contains hundreds of changes, the following is a summary of the expected update content.

What’s new?

In the week following update #3, weekly missions will officially enter the battlefield. There are 3 different tasks every week, which you can check through the main menu. Completing missions can earn players XP, and when completing all missions of the week, you will also receive unique appearance rewards!

In the Battlefield Portal mode, we have added a new game layout mode for all raid maps. At the same time, several new templates have been added to the design, as well as a new custom mode called “Vehicle Squad Deathmatch”, which allows you to use combat vehicles in custom games and will be supported in the rule editor Creation logic allows players to generate at the team headquarters and add more options when creating a custom game.

Finally, we added a new logic option in the rule editor to check the source of fatal damage to the player; for example, the damage comes from a melee weapon or a rifle. This opens up a lot of new possibilities, and we look forward to seeing what cool patterns you will build with it!

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Game Experience

We have introduced several improvements to the “Favorites” screen menu to make it easier to customize your combat readiness combinations and detailed sub-menus. In short, clicks are few and refined. It is now clear which accessories in your collection are locked, in use, available for equipment or newly unlocked.

UI elements during the game have also been enhanced. For example, in the battlefield map scaled with distance, the recognition of player icons has been increased, and the chaos has been reduced. We have also added improvements to the IFF (Identify Friendship or Enemy) mark to strengthen nearby players who can respawn or be reborn, as well as the signs of players with poor ammunition or health.

Finally, you will notice smoother transitions between the game menu, options menu, and game matching.

Game Playability

We have made improvements in many aspects of the game to make your experience when interacting in the map smoother.

These include our more than 150 individual fixes, adjustments and improvements to all maps. We noticed that they hindered game playability, such as generation errors, visual glitches, or collision issues. It also includes audio, rendering, and interaction improvements and repairs for weapons, vehicles, and experts.

What’s the next step?

In early December, you can look forward to more small updates, focusing on further balance adjustments and general bug fixes to take your gaming experience to the next level.

Below is the complete update instructions. We will let you know when the update will be launched and what’s next through your account. Here, you can also pay attention to our tracking and handling of known issues.

We look forward to putting this update in your hands, and thank you all for continuing to provide us with feedback throughout the journey since the release.

Fixes, changes and improvements.0
General adjustment

l Now the player interface will include every player in the previous game, so that user reporting is easier

l By switching the default “interaction” text in multiple interactions to reflect the operations you will perform, such as “open the container”, “call the elevator”, etc., the “interaction” system has been improved

l The server room lighting problem in the kaleidoscope map has been resolved

l Solve the problems related to the speed/trajectory of the jet

l Improved the helicopter animation in level flight

l Improved the problem that players who lost their lives in a vehicle will fall into the level model at a low level

l Improved the interface display effect of live broadcast resources

l The player is too close to the zipline/rope when entering the vehicle, and will no longer get stuck in the zipline/rope after leaving the vehicle

l Exiting the cutscene early will no longer cause your aiming distance to be locked

l Joining a game in progress will immediately provide the correct vision

User Interface

l Improved the collection interface to make the interaction process more convenient, and the content is clear at a glance

l Improved the way to manage accessories through the collection interface to reduce the number of interactions required during assembly

l Enhanced the player card and end of round (EOR) display interface to make it more eye-catching

l New tags have been added to make it easier to find your newly unlocked items

l Improved the page transition when entering and returning to the main menu

l Improved the player’s reporting process, especially the submission of malicious games and cheating

l The scoreboard in the game can now be scaled correctly to ensure that the interface is not blocked

l Fixed the situation that the scrolling function in the options interface did not work

l The focus recovery function of the game interface is realized, so that the original focused button can be correctly focused when re-entering

l Fixed the problem of visual effects appearing in the end of the round interface

l CommoRose communication system

· Improved the response speed when CommoRose communication system is turned on

· Fixed the defender in the raid and breakthrough mode seeing non-active targets in the CommoRose communication system

· Fixed the problem that the attacker in the raid mode did not correctly prompt the target in the CommoRose communication system

Match and buddy

l Improved the experience between EOR (End of Round) and the main menu

l Improve the reliability of matching and reduce the number of matching failures

l Improved the invitation process for cross-platform games

l Fixed the update issue of the detail display to ensure that your friends can better confirm your position in the game

l Solved the problem that the server was not responding and the round could not be started normally

l Fixed the problem of players inviting friends on PC

l Fix the problem that the friend list is not completely updated sometimes

Progress and unlock

l Introduce weekly tasks and set up various challenges that can give appearance rewards

l Get an extra 1,000 black market bonus for the first game in the danger zone

l Improved the reliability of overall experience/level data tracking

l Improved proficiency level data tracking

l Improve the reliability of player card data tracking

l After the item is unlocked, the level required to unlock the item is no longer visible

l Fixed the bug that the mastery badge was not displayed in the favorite menu under the portal

l Fixed an issue where angel supplies could not correctly reward experience

l The custom 3D preview of the vehicle can now be correctly displayed in the favorites menu

l Added notification that the player card reaches the new badge level

l Added a notification to reach a new level of proficiency

Rendering

l Solve various visual flicker and freeze problems

l Improved the water surface rendering during ADS

l Added the definition of sights for mechanical sights in order to provide correct sighting for VCAR

l Now the de-aim state on Xbox One and PlayStation 4 consoles is smoother than before

l Solve multiple graphics issues that affect water reflection

l Solved the problem of character rendering when the player joins an ongoing match

l Improved objects that affect DLSS execution

l Fixed the flickering problem in the oasis water when deployed in Alamein

l Fixed the wrong animation performance when picking up weapons from the ground

l Fixed the wrong landing gear visual effect displayed when the aircraft is landing

l Fixed an issue that caused incorrect bullet hit feedback when shooting at the water’s edge

l Fixed the problem that the visual effect of Ju-87 Stuka gunner’s shooting position was not correctly aligned with the aircraft

l Adjust the position of the PSO-1 scope on the AN94 forward to prevent the scope from appearing on the screen under normal circumstances

l Fixed multiple PP-29 weapon skin issues

map

l More than 150 individual repairs, adjustments and improvements to all maps

l Improved all map geometry issues that caused players to be hooked or trapped

l Solved a variety of deployment problems

l Solve visual errors, such as lens flare, sky stitching

l Solve a large number of collision and placement problems

l Solved the problem that affected the local audio placement in multiple maps

Battlefield Hazard Zone (Battlefield Hazard Zone)

l Improved the visual presentation of the black market

l Modified the squad and player interface in the danger zone to show only your squad

l The scoreboard has been modified so that other enemy players are no longer displayed

l Added additional flares to the evacuation area, which can provide players with better visibility of the evacuation area and provide additional cover

l Added a new generation location for the initial data capsule

l Increased the number of data drives that the initial data capsule can contain

l Improved the accuracy of the data hard disk scanner and the ability of enemy identification

l Solve the problem that two teams can extract data at the same time

l Solved the problem of inconsistent warnings when players were scanned

l More convenient to interact with the data hard disk scanner

l Added distance reading for the next available extraction point

l Improved the camera position at the end of the round

l The “Modify” button in the lobby will now take you back to the Perk tab

l The initial data capsule can now only generate 4-6 hostile forces at most

l Now the drone that extracts the condor will be destroyed when it leaves

l Added experience gains for completely destroying enemy squads

l The redeployment icon is now the same as the soldier and vehicle, and is part of the world icon

l Fixed an issue where players were sometimes able to pick up data drives that exceeded the upper limit of the data drive capacity

l Fixed the situation where the round reward experience was inaccurate and the end of the round was not triggered correctly

l Fixed an issue where the countdown would not start when the player was pulled out of the lobby

l Reduce the width of the lobby summary information

l Added animation and audio prompts when the remaining balance of the player in the lobby changes

l Combine the tactical item tabs into a single tab in the lobby

l The visual effect of the lock icon in the lobby is clearer

l Added the menu option of waiting for the player to join the interface and return to the lobby

l Fixed an issue where it was difficult to understand the tactical item being selected in the lobby

l Fixed the issue that the voice-over was cut off prematurely at the end of the round

l Fixed the voice-over issue heard by other players

l Fixed the problem of random audio triggering of the data drive scanner

l Fixed the sound effect that disappeared when the team was eliminated

Battlefield Portal (Battlefield Portal)

l Added server information in the pause menu

l Added the function of reporting server status from the pause menu

l Added support for server administrators to write periodic server messages

l Simplified server setting screen design

l Fixed an issue where the bullet spread was too high for certain portal weapons when aiming and shooting immediately after sprinting

l Fixed an issue where the largest human player in the “Modifiers” tab of the FFA game mode was incorrectly displayed

l Added different loading music according to the loaded portal map

l Setting a lower maximum health multiplier for vehicles will prevent them from spawning on fire

l The aircraft in the portal can now correctly display its missiles and bombs

l Added a UI indicator for the raid to show when the next area will start

l Fixed the visual problem when reloading multiple launch weapons (RPG-7, SMAW, Bazooka, Tank Killer)

Creator adds content

l Assault game mode layout applicable to all 2042 Total War maps (via portal)

l New official vehicle squad deathmatch game mode

l New official team and FFA Tap King template

l New official infection template

Rule editor

l Added the ability to detect that the player is killed to apply additional logic

l Make the portal SetTeamId available for AI

“Battlefield 1942”

l Fixed the positioning problem of binoculars

l Fixed an issue that caused M3 half-track armored personnel carriers and Sd Kfz 251 half-track armored personnel carriers to sometimes fall into terrain

l Fixed the issue that 9K22 Tunguska-M was excessively damaged by some vehicle machine guns

“Battlefield: Bad Company 2”

l Improved the loading animation of M416

l Tracking gun can now successfully lock marked vehicles

l Fixed the issue that mortars could not be launched without zooming

l Make additional adjustments to UAV-1

“Battlefield 3”

l Fixed a bug that could cause the continuous and uninterrupted firing of the M3A3 Bradley main gun and tracer stabilized shell shells

l Fixed a bug where players could not maintain their previous aiming direction when they re-use the laser pointer and micro aircraft

l Fixed a bug that caused the micro aircraft, bomb disposal robot, and laser pointer to display preview models after placement

l Added a new classic voice, BF3 assault character can use the defibrillator to damage/kill the enemy to trigger

l Mi-28 gunship and AH-64 Apache now have the same reload time

l The bomb disposal robot now has a vehicle status icon to assist the user in positioning

l Su-35 fighter jets have been rebalanced to match the health status of other jets

l FGM-148 anti-tank missiles now have two different shooting types

l Balanced the anti-rocket artillery mortar system and armored air defense system

l Increased the loading time of guided rockets

l Fixed the passive positioning problem of the micro air vehicle

User experience improvement

l A series of visual, audio and game improvements have been made to weapons, vehicles and combat readiness

l Improved the customization experience of the sub-menu

l Fixed the navigation problem on the player card collection interface

l Added a new option to choose the color of the damage indicator for soldiers and vehicles

l A new crosshair option has been added to change the thickness of the damage indicator shape between: Thin-Medium-Thick

l Replace the “Accessibility” button in the experience selection with “Accessibility and options”

l Fixed the problem that the color picker preview in the options menu often displayed black instead of the actual color

l The marked object is now still visible when it is occluded

conquer

l Adjusted the information bombing in the conquest mode, reducing the amount of information that appears in the world dialog box. In particular, it reduces information about flag status changes so that they don’t distract you

breakthrough

l Adjusted the capture time of the breakthrough mode

l Improved the defensive deployment prohibited area in the breakthrough mode to ensure that players can more easily deploy in a safe place

l The user interface of the breakthrough mode has been improved, so that you can better track the progress of the round through the game mode widget

l The game parts in the scoreboard have been updated to show the area and the attacker’s reinforcements. Please note that it is only used for raids and breakthroughs

l Elapsed time has now been added to the scoreboard and deployment interface

l When the number of votes of the 1st team (offensive side) = <25% of the initial votes, a vibration effect is added to the score and progress bar of team 1 (offensive side). This will also appear in the scoreboard, deployment page, and head-up display of GMW in raid and breakthrough modes

l Improved the user interface to indicate when the attacker has reached the last area

l Improved the user interface to indicate when the defender loses an area

l Fixed an issue where the offensive team scored inaccurately at the end of the round

Dynamic world improvement

l Solved the sound effect problem of subsequent players joining

l Correctly calibrate the bridge performance on the kaleidoscope map for players who join the game later

l Improved the environmental destruction status of players after Nirvana and Space Launch Center have been added

l Improved the interaction between SG-36 sentry gun and elevator

l Game experience repair and interactive prompt improvement

l Improved visual effects of tornado and smoke

l Solved a large number of collision problems in large-scale animation calculations

l Improved the sound experience of sandstorm based on location

l Improved destruction sound

l Adjusted the timing of opening and closing automatic doors

Head up display

l Added a user interface list, showing players who can give first aid to themselves within 50 meters in the down state

l Added a user interface list, when a player wants to respawn you, the list will show the upcoming players

l When ammunition or health is insufficient, friendly players 50 meters nearby will now display the resource icon they can provide, that is, health or ammunition.

l Increase the resolution of the large map to improve navigation

l Add health bars for enemy vehicles and enemy soldiers

l The world icons of all players will now scale with the distance, and will become smaller when the distance is farther to prevent many icons from being stacked on top of each other

l During first aid, players who fell on the ground can see the time required to complete the first aid

l Fixed an issue where the friendly player icons would sometimes not be hidden behind the wall, causing many icons to continue to be visible on the screen.

l Fixed an issue where friendly soldiers lacked blue user interface icons when the player was down

l Fixed an issue where the names of certain players were not displayed when viewing multiple soldiers/vehicles next to each other

l The visual representation of the fire mode icon in the HUD has been changed. By default, if the firing mode can be changed currently, the firing mode icon will only be displayed. The behavior can be changed to allow the fire mode icon to be always visible (even if the fire mode cannot be changed) or off. This option is called “fire mode indicator” under the “HUD” option

l Added an option to allow disabling button prompts visible in the HUD

l Added a reminder which player heals you when being healed by other players

l Added a reminder about which player shares ammunition when acquiring ammunition from other players

l Fixed the problem that the IFF mark on the team members will not change with the color blindness option

l Improved the visibility of long-distance IFF markers

l Fixed the problem that the IFF mark is not visible when using low-quality settings

l Improved the visibility of long-distance IFF markers

l Fixed the problem that the IFF mark is not visible when using low-quality settings

l Fixed the problem that HUD/UI is sometimes not visible when joining a new portal game after exiting the previous portal game

l Reload UI prompt now stops vibrating after 4 seconds

l Added the option to show or hide button prompts in HUD

l Added the option to show or hide the reactive prompt in the HUD (reloading, lack of ammunition, etc…)

l Added an option to customize the visibility of the warning and icon of the disaster indicator in the HUD (if available, always on, ADS only)

Computer player

l Fixed an issue where computer players sometimes would not rescue players

l Improved the control of the helicopter by computer players

l Improved combat operations for computer players

l Improved game behavior mode of computer players

Audio

l Improved the reliability of various sound sources outside the screen, such as rebirth, SOB-8 ballistic shield, flares, wings, vehicle smoke exhaust and system maintenance sounds

l Improved the sound effect of the enemy shooting at the player and its weapon combination

l The warning sound of an incoming missile will open the alarm sound lock

l The sound effects will be adjusted at the end of the round

l Added a marker sound to “Request Rebirth” to help mark your location

l Adjusted the sound when marking a friendly player falling on the ground

l Improved the gear shifting and suspension sounds of ground vehicles

l Prevent the warning sound from continuously playing when the vehicle is in poor condition

l Add sound effects to combustion-damaged vehicle engines

l Now it is easier for players to hear the sound of the LCAA hovercraft behind them

expert
Angel

l War preparation box

?? Players who have acquired and can acquire armor will be displayed in white boxes to indicate the player who will magnetize the armor

?? When using the battle reserve box, if there are more than 4 loading bars available, the player can use the mouse to scroll to select

?? Optimize the visual effects and light effects of the destruction and disappearance of the battle reserve box

?? The cooldown of the supply action on the tank is now shared among the tanks

?? Added special sound effects for pickup armor

?? Players can long press the professional skill button to apply armor by themselves

?? Now you can no longer call the War Tank when you are under a tall building

?? Added gesture animation when placing the tank

?? Angel’s armor and ammunition supplies are now automatically provided to low ammo instead of low armor allies

Irishman

l Fixed the issue that when the SetPlayersSoldier command in the portal mode is switched to the Irishman, the deployable excitement bunker cannot play the expansion animation correctly

l Updated the Irishman’s combat readiness preview video on the “More Information” interface

DCS mobile shelter

l Fixed the problem that the minimap icon in the DCS excited bunker was not displayed correctly

l Improved the ductility of the DCS deployable position, allowing it to be placed on more objects

bulldozer

l SOB-8 bulletproof shield

?? Fixed the problem that SOB-8 bulletproof shield could not block bullets in the elevator.

?? Fixed the issue that the bulldozer would not be selected by Boris’s SG-36 sentry gun and the AI ​​would ignore the user when equipped with SOB-8 bulletproof shield.

?? Fixed the issue that players could not enter the vehicle when equipped with SOB-8 bulletproof shield

?? Fixed the problem that it is difficult to respawn when equipped with SOB-8 bulletproof shield

?? Fixed the issue that using SOB-8 bulletproof shield to kill the player will also get the target dog tag

?? Fixed the issue where the player was thrown into the air after being thrown into the air after being in close combat with a bulldozer equipped with a shield

?? Fixed a bug where bulldozers could use shield heavy blows to steal kills from friendly forces

?? Reduced bulldozer’s shield deflection damage

?? Removed bulldozer deflection damage headshot multiplier

Rao

l Network sabotage kit

?? Added a short reset period to Rao’s network sabotage kit. When something blocks a hacked target, or sometimes when trying to crack a vehicle that may be driving in front of a tree, it will be very helpful

?? Fixed an issue where the network sabotage kit would trigger the voice of “Invaded Enemy” when no eligible enemies appeared

Tomohide Shira

l EMG-X scanner

?? Added sound effects for targets scanned by EMG-X scanner

?? The EMG-X scanner should now be able to detect targets above or below Bai Zhixiu

?? It is forbidden to use EMG-X scanner in the vehicle

?? Fixed the problem that the “target found” sound effect of the EMG-X scanner does not work on targets 20 meters away

Casper

l OV-P reconnaissance drone

?? Fixed the issue that the player could not deploy the OV-P reconnaissance drone when lying prone

?? Improved the visibility of enemy reconnaissance drones; they now have light displays, making it easier to see

?? Players now switch back to their previous weapons after exiting the OV-P reconnaissance drone

?? Updated the OV-P reconnaissance drone electromagnetic pulse prompt message to clarify that the shooting needs to be locked

?? Increased the electromagnetic pulse range of the OV-P reconnaissance drone

?? Fixed the issue that Casper’s OV-P reconnaissance drone sometimes failed to lock onto enemy targets

?? Increased the movement speed of the OV-P reconnaissance drone

?? Added the hit determination of the OV-P reconnaissance drone to make it easier to be hit

?? Adjusted the observation distance of the “close-range drone”

?? Adjusted the size of the positioning area when controlling the camera view of the drone

Boris

l SG-36 Sentry Gun

?? SG-36 Sentry Gun will now be destroyed when the user dies instead of when the user is knocked down

?? Fixed the issue that Boris’s SG-36 Sentry Gun could not capture targets near the vehicle

Nihon-buyo

l Fixed the problem that when Sun Dance throws a grenade at a low altitude, the grenade will give the victim a chance to escape after the first ejection and detonation

l Wing suit

?? Fixed the problem that the front sight of the repair tool was visible when entering the wing suit with the repair tool equipped

?? Fixed the issue of first-person view when disarming and then equipping the wings during flight

l Grenade belt

?? Fixed the problem that Sun Dance’s anti-armor grenade may get stuck in the air when the target vehicle deploys countermeasures or tries to aim at another vehicle

?? Adjusted the behavior that Sundance’s split fragment grenade bounces once before detonating

Falk

l S21 injection pistol

?? Added locking and unlocking sounds to the S21 injection pistol, used when the target is aimed by the S21 injection pistol

?? Players who need health and can receive health will be displayed in a white frame, indicating that the S21 injection pistol can be fired to a target with outlines

?? Added healing visual effects when you are healed by S21 injection pistol

?? Added sound feedback when being treated by S21 injection pistol

Mackay

l Claw hook gun

· Fixed the problem that the rear paw hook gun was not aligned in the toolbar after changing the FOV setting

· Fixed the issue that may cause the perspective to jitter or no animation effect at all after the claw hook animation

· Adjusted the damage of the claw gun

vehicle

l Fixed the problem that the missile countermeasure system sometimes failed to take effect, causing the missile to re-track the same target instead of exploding

l Leaving the vehicle more coherently

l Improved vehicle controller vibration

l Fixed the problem that the MD540 Nightingale’s 20mm cannon may freeze when hitting the ground

l Balanced the spread and return of the MD540 Nightingale rapid-fire machine gun

l AH-64GX Apache Chief and Ka-520 Super Gimmick 127mm anti-vehicle rockets no longer have recoil

l Fixed an issue where players driving a hovercraft could not shoot through the front window

l Added the option to accelerate the vehicle as a switch or hold

l Fixed the problem that the vehicle was double-damaged when hit by glass

l Improve the flight trajectory of TOW missile projectiles

l Deleted the explosive pulse on the anti-vehicle rocket of the armed helicopter, which will cause the vehicle to be pushed slightly

l Repair the missing F-35E Panther repair system ability in customization

l Fixed the situation where the vehicle would get stuck in the modeling

l Fixed an issue where the robot dog cannot be properly transformed into a battle-damaged state when it is destroyed. Destroying the robot dog now looks more natural

l Fixed a bug that caused the mechanical dog to lose contact with the player who summoned them after being hit

l Fixed the problem that some wheeled vehicles continued to move backwards after releasing the reverse

l Adjust the influence of FOV on vehicle speed

l When a land vehicle is driving on an object that will cause most of the wheels to lose contact with the ground, it may sometimes “stuck”. By providing normal throttle and steering inputs, it should now be easier to get rid of these situations

l Fixed an issue where the camera would fall into the ground after the player was destroyed in a vehicle

arms

l Fixed some issues that could not be correctly reflected in the vision when firing at an enemy target. Note: further improvements are still under investigation

l Fixed the 8x lens with faster ADS time than other sights

l Fixed that the M44 revolver can hold extra bullets; it can now correctly load 5 bullets instead of 6

l Fixed an issue where soldiers could not shoot after being hacked in a vehicle

l Reduce the delay of switching back to the weapon after throwing a grenade

l Fixed a bug that allowed unlimited ammunition and grenades to be obtained from 40mm under-mounted accessories

l 40mm AP shells no longer incorrectly provide proximity indicator prompts

l Ammunition can now be correctly supplied to 40mm under-mounted accessories and different ammunition types

l Adjusted the position and brightness of the marking lines on PK-A and Kobra to make these optical sights easier to use

NTW-50

l The effectiveness of NTW-50 on vehicles is reduced

l Anti-material magazine capacity increased to 5

l Reduced the damage multiplier of anti-material projectiles to heavy vehicles

l Reduced the damage multiplier of anti-material heavy bombs to all vehicles

Combat readiness

l When the player enters the vehicle, the combat readiness is no longer suspended for cooling

l The combat readiness will move with the elevator instead of being destroyed

l After the vehicle is ignited, Carl Gustaf, RPG, Wildcat AA missile, Bolt missile will not be relocked to the vehicle

l The glass window can now be adjusted to allow grenades to pass through the window instead of bounce back to the player

CG no recoil M5

l Fixed the bug that the CG recoilless M5 will not lose its lock on the enemy aircraft and the target deployment countermeasures when locked by the laser pointer

l Adjusted the rangefinder and flight time information on the CG recoilless M5 to better reflect its ability/time in the game

C5 explosive

l Fixed an error where the explosion damage occurred in the interval when trying to detonate C5 explosives on a mobile vehicle

l Fixed the problem that the server and client locations of C5 explosives were not synchronized properly

l Adjusted the deployment time of C5 explosives to reduce the delay before detonation to improve response speed

Laser pointer

l Fixed the problem that the UI elements of the laser pointer still exist in the screen when the zoom is switched to other tools

l Fixed the problem that the tooltip text of the laser pointer was misplaced

Anti-tank mine

l Fixed an issue that caused landmines or other deployments to fail to trigger the sound effect when deployed in a vehicle

Medical kits and supply boxes

l Fixed an issue where the cooldown time would appear when the medical box treatment was triggered when the health point was full

l Adjusted the trajectory of the medical treatment and the supply box and the drop point of the throw to keep the animation of the movement consistent

l Improve the responsiveness of medical and supply box deployment. Now you can throw them away faster after selecting them

l Fixed the problem that the supply animation does not play when supplying tools from the supply box

Smoke grenade

l The detonation behavior of the smoke grenade has been changed; it will now bounce once before detonating

l Fixed the problem that smoke grenade may be destroyed by bullets or explosions

l Fixed the issue that the voice would not be triggered when throwing the smoke grenade of the enemy expert

Fragmentation grenade

l Ensure that the grenade warning icon does not appear under certain elements of the HUD (such as the mini map)

Plug-in beacon

l Fixed the problem that no sound will be heard when picking up the plug-in beacon

l Electromagnetic pulses will now prevent the deployment of plug-in beacons

l Reduce the delay between the launch and deployment of the plug-in beacon

FXM-33 air defense missile

l The sound effect of FXM-33 anti-aircraft missile loading is now synchronized with the animation

l Extend the reload animation length of FXM-33 air defense missile

Soldier

l Added turn around animation for one-handed and two-handed combat readiness

l Push-ups with your legs hanging in the air will push you away from the object, but allow time to correct yourself

l Reduce the incidence of low-quality animations where experts can be seen in the distance

l Adjust the posture of the legs when falling to avoid obstructing the line of sight by the legs

l Adjusted the soldiers’ movements when swimming

l Various visual adjustments and repairs for experts

l Solved the problem that players who were lying on a thin surface could be seen floating in the air. If the surface is not big enough, they will now tend to fall

l Fixed an issue where players might get stuck when swimming to the ground

l Fixed the issue that the animation of taking out the weapon was lost when walking onto land from the water

l Fixed an issue where soldiers could not stick to the ground correctly when sliding shovel

l Fixed an issue that caused the jump range to decrease when trying to stand up from a crouching or creeping state by holding down the jump key

l Fixed an issue where you could not look up or down when lying prone on a slope

l Fixed an issue where the field of view was higher than the default value and the character’s hands would not come into contact with the ladder

l Fixed the problem that you can see your headless body in the first person view when you turn the angle of view when you are on a ladder

l Fixed the issue that setting the option of “Always cross the sprint” sometimes did not allow the player to cross the sprint at the expected speed

l Fixed an issue that caused the swimming animation to be broken when attempting to jump over and sprint while swimming

l Fixed an issue where soldiers sometimes could not play the correct sprint animation in the first person situation

l Fixed an issue where some vehicle weapons may cause damage to soldiers due to damage to the parachute

l Fixed the problem that even if you have stopped turning, your third-person animation may keep turning prone and looping in place

Melee attack

l Adjusted the timing of the sound effect of knocking down creeping enemies

l Improved the speed of weapon switching when watching other players’ melee attacks

l Reduced the player’s melee attack range

l Fixed the visual error that appeared when the ragdoll system was combined with the final state in the melee kill animation

l Fixed an issue where players would sometimes be thrown into the air when using melee attacks

l Players can no longer perform melee kills on soldiers while climbing ladders

l Added the repair function that can use melee boost to clear the siege when the vehicle is stuck

l Fixed the problem that the creeping enemy could not be killed in melee from any angle

l Fixed an issue where the animation was misaligned when knocking down an enemy lying on the stairs

l Fixed the viewing angle error caused by melee attack on the player when standing on a mobile platform

l Fixed a bug where players could gain speed by going up and down stairs and launching melee combat

As we listen to community feedback and continue to develop and improve our real-time services and content, this announcement may change. We will always strive to keep our community as informed as possible.

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