Apex Legends has been criticized one after another recently and the developer has come forward to respond

Apex Legends has been criticized by many players recently. First, players didn’t like the way the Dark Abyss event focused on skins. In addition, some weapons have recently been removed from the game due to a series of vulnerabilities discovered by players. While the discussion heats up, developers also stand up to the voices of criticism.

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Apex Legends real-time balance designer John Larson clarified the development team’s stance on these issues. Larson said the team won’t let the problem of letting gamers press and fire at will. This is obviously unfair. But Larson said Respawn saw it as a design error rather than a balance mechanics issue.

The studio knows that keyboard and mouse operation has certain advantages, but opening the door to a fool-like operation will undoubtedly have a serious negative impact on the entire game. Fixing this requires a more subtle approach.

In addition, the most controversial topic between the handle and the keyboard and mouse is naturally the commonplace auxiliary aiming. In the article, Larson said that adjustments to assisted aiming are under evaluation, but no commitments have been made at this time.

Apex Legends producer Josh Medina also responded to the problem that the UI is too cluttered at this stage of the game. Medina has submitted this issue, and the team plans to meet in the near future to discuss what can be done about it.

There are also players complaining that they can’t move when they use the controller to open the box, but they can use the keyboard and mouse. But in fact, this is not intentional by Respawn, but a bug.

Unfortunately, the article frankly stated that this problem cannot be fixed for the time being. Mainly because this issue is currently not a high priority, and the team still has to prioritize UI, code, and other design issues.

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