Elden Ring does not like some developers Sony and Ubisoft

If the players have rewarded Elden Ring, some developers have not spared heavy criticism of FromSoftware. The new role-playing game by Hidetaka Miyazaki has in fact been heavily attacked by some developers of Sony and Ubisoft, with fierce criticism addressed to some aspects and which focus on the average votes of the title, the highest ever for a team game. of Japanese development.

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Ahmed Salama, who worked in DICE until the launch of Battlefield 2042 and is now in Ubisoft, as UX Director, thought about launching the first criticism. According to Salama, the high marks of Elden Ring mean that the critics do not care at all about the User Experience. “My life is a lie,” Salama wrote as a conclusion to his message. Two Sony developers have also thought about giving him a hand, and have even increased the dose on other aspects of the game.

The first to speak was Rebecca Fernandez O’Shea, developer of Nixxes Software, Sony’s first-party that helps internal teams with PC ports. For O’Shea, critics don’t even care about PC graphics quality, stability and performance. Later she also replied to Blake Rebouche, Senior Quest Designer of Horizon Forbidden West, also criticizing the design of the quests, stating that the press does not care at all about this aspect. Clearly, the answers were not long in coming and one user also stated that these criticisms are actually motivated by the envy of FromSoftware’s work, praised by the press, content creators and gamers.

It all could have ended here, but Salama also added a decidedly ferocious criticism that lacks a bit of respect to FromSoftware. According to Ubisoft’s UX Director, the development team would develop the game using CRT monitors and smoking in front of their desks. A bad fall in style, considering that the video game industry usually expresses solidarity and the developers encourage and confront each other on their creations.

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