ChromeOS receives variable refresh rate support, towards increasingly gaming chromebooks

With the arrival of Steam in the Alpha version on Chromebooks, Google quickly activated for a further change to its Chrome OS operating system, namely the addition of variable refresh rate support for displays and video cards compatible with this technology.

As reported by 9to5Google, Kevin Tofel of About Chromebooks would have found the following entry in the version 101 of Chrome OS now available in the Dev Channel: “Enable variable refresh rate: enable the variable refresh rate (Adaptive Sync) setting for supported displays”. This would allow the Big G platform to actively change the display refresh rate depending on the FPS recorded in the various video games.

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It is therefore a technology strictly linked to gaming that, coincidentally, emerges in the channels of the Mountain View giant right after the confirmation of the arrival of Steam on the Chromebook platforms. At present, support will not be guaranteed to a large number of devices belonging to this range; in the future, however, with the rise of advanced AMD chips and the possible implementation of NVIDIA GPUs in Chromebooks, some interesting new compatibility scenarios could open up, making Chrome OS even more competitive in the market.

Staying at Google, the Google Pixel Notepad, the first folding smartphone of the US House, could arrive in October.

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