Call of Duty Mobile improves on the Galaxy S22, but we’re not there yet

The case of Call of Duty: Mobile on the Galaxy S22 with Exynos 2200 SoC has caused a lot of discussions since it has created an unprecedented situation in which the most recent top of the range of one of the main companies in the sector has offered an evident worsening of the gaming experience than its predecessors.

The reason for this is very clear and emerged immediately: the new SoC is equipped with an Xclipse 920 GPU based on AMD’s RDNA2 architecture, a solution that has never been adopted before in this area and therefore not fully supported by games and any other android software.

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In Call of Duty: Mobile this resulted in the inability to run the game with acceptable graphics settings. The only options available, in fact, were those that allowed you to set the graphics to low details and the frame rate to 60 fps ( High value ). Fortunately, things have changed in the last few hours.

COD MOBILE UPDATES AND IMPROVES THE GRAPHICS

The CoD: Mobile update released in the past few hours, which among other things also introduces the new season, brings with it important improvements on the performance front for the S22 since we now find a wider selection of graphics settings and update frequency that make the gaming experience more enjoyable even on the top of the Samsung range.

The screenshot you see above comes from one of our Galaxy S22 Ultra and, as you can see, now you can select the most advanced graphics quality and a higher frame rate than what was possible to choose up to a few hours ago.

IT IS NOT ENOUGH YET

Although the qualitative improvement is important, the new CoD Mobile update does not allow the Galaxy S22 to compete on equal terms even with the top of the range of the last generation. In addition to missing the Ultra frame rate option in multiplayer mode, what is striking is that the maximum selectable combination of graphics quality and refresh rate is lower than what is possible on top of the range with Snapdragon 888.

Comparing the screen above with the previous one, in fact, it is possible to notice how the S22 Ultra stops at the Very high graphic combination and Very high frame rate, while on the last-generation devices it is possible to select the Ultra option for the same frame rate of graphic quality. By choosing Ultra on Galaxy S22 Ultra, however, you are brought back one level (then you go to High ) in terms of graphics.

Note: this is valid regardless of the resolution set for the smartphone display, so the combination of settings remains the same in both QHD + and FHD+.

THERE IS STILL WORK TO DO

It is therefore clear that the new top of the Samsung range requires even further optimization and refinement work, given that the Xclipse 920 GPU still presents an unprecedented architecture in the mobile field. Of course, the current state of things has significantly improved compared to the scenario that was presented to players even just yesterday, but the fact that a model from last year continues to offer superior performance and configurations is still an aspect to be corrected in a smartphone that has focused a lot on its graphics sector and on the close collaboration with AMD. We, therefore, await further news in this respect.

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