God of War on PC added FSR 2.0, AMD’s new powerful scaler

Several months after its launch, Sony Santa Monica continues to actively support the PC version of God of War (2018) and does so by introducing one of the most promising features recently made by AMD, namely FidelityFX Super Resolution 2.0, the enhanced version of the technology. of scaling.

The Santa Monica team has released a new update for the Steam version of God of War, and the changelog confirms that the FSR 2.0, which seems to finally be able to rival on equal terms with the DLSS of NVIDIA, has been introduced within the ‘action-adventure.

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By taking advantage of the latest scaling technology produced by AMD, gamers will be able to enjoy an even better experience in terms of graphics and performance. The changelog published by Santa Monica also reports that the accessibility features Enable / Disable Aim / Block now will no longer have erratic behavior.

FSR 2.0 has aroused great enthusiasm among enthusiasts, especially after the first tests on Deathloop. The great advantage of the new AMD technology is that, if on the one hand, the DLSS requires the so-called Tensor Cores present in the video cards of the RTX range, the FSR 2.0, on the other hand, does not need specific hardware for Deep Learning and still allows get amazing results.

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