Diablo Immortal: Developer defends the microtransactions

“Diablo Immortal” is currently facing heavy criticism from the players. That was probably to be expected: the game is a free-to-play title financed by microtransactions. According to many reports, the first hours of play can easily be played through the gameplay without investing any money. But the longer you gamble, the more you realize that real money should be put into the game, especially in the endgame, if you still want to see land.

The head of development, Blizzard’s Wyatt Cheng, is now defending the game on Twitter against criticism from gamers. He says many claims are based on “misinformation. ” For example, Cheng’s announcement, which was made before the release, caused a lot of trouble, saying that in “Diablo Immortal” there was no way to level up or buy equipment with real money.

This is formally correct, but players can buy legendary gems for real money – one of the three pillars in the post-game to strengthen the character alongside equipment and XP level. Apparently, some of the most valuable “Legendary Gems” cannot be earned in-game through normal gameplay, but can only be obtained with real money. Even these gems cannot even be bought directly, but are located in the “Legendary Crests” – loot boxes with random content.

Ultimately, some players like Diablo Immortal, others are reluctant due to the funding model and the gameplay built around it. I myself can’t and don’t want to judge the details, because I prefer to ignore “Diablo Immortal” completely because of the microtransactions. In my opinion, this is the best way to express displeasure without hate. Did you take a look at the game on Apple iOS or Android or did you dare the PC beta? What are your impressions so far?

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