Xbox Cloud Gaming is getting mouse and keyboard support and latency improvements

Microsoft is preparing to add mouse and keyboard support to its Xbox Cloud Gaming (xCloud) service, which links Xbox games to TVs, PCs, mobile devices, and more. The software giant teased the addition earlier this year, and now it’s encouraging game developers to get ready for mouse and keyboard support and some major latency improvements in Xbox cloud gaming soon.

Morgan Brown, a software engineer on Microsoft’s Xbox game streaming team, explained: “The Xbox has supported keyboards and mice for a few years, and we’re working on adding it to PC users’ streaming. But you can start adding it now. Into your game, and users who have a keyboard and mouse plugged into their console will appreciate it.”

Microsoft Flight Simulator boss Jorg Neumann has previously revealed that adding mouse and keyboard support to Xbox cloud gaming could come this summer. Since Microsoft is encouraging developers to start thinking more about mouse and keyboard support for Xbox games streaming to PC, we’re likely to start seeing this happening soon.

It will allow Xbox cloud gaming users to stream Xbox games using a mouse and keyboard instead of PC games. We can see games like Sea of ​​Thieves, Minecraft, Halo: Infinite, and even Fortnite support mouse and keyboard via Xbox cloud gaming. The list of Xbox games that support mouse and keyboard is still relatively small, though. It will be especially useful when Microsoft expands its Xbox cloud gaming library later this year.

In addition to mouse and keyboard support, Microsoft is giving developers more ways to improve streaming latency in their games. Microsoft has been working on a new display detail API that can save up to 72 milliseconds of latency overall. This is achieved by using direct capture, which reproduces hardware characteristics in software to eliminate latency from VSync and double or triple buffering, or even the scaling required for TV footage.

Both scaling and artifacts add extra latency to game streaming, and many games already support direct capture to improve their performance on Xbox cloud gaming. Latency can drop to 2-12ms, compared to 8-74ms via a traditional display pipeline. However, there are some limitations. Direct capture only supports a maximum resolution of 1440p and does not yet support dynamic resolution or HDR.

Resolution limitations are not an issue for most game developers now, as Xbox cloud gaming downscales games to 720p on mobile and 1080p on PC and the web. The new Xbox TV app is also not scheduled to support 1440p or 4K.

Latency improvements are key to game streaming services like Xbox Cloud Gaming, and as Direct Capture shows, it’s not just a matter of reducing network latency. NVIDIA launched its RTX 3080 GeForce Now-level last year with impressive latency improvements. NVIDIA built its own Adaptive-Sync technology, which changes game rendering to match synced displays, and allows GeForce Now to sync streaming games to any 60Hz or 120Hz display.

NVIDIA’s Adaptive-Sync technology also reduces some of the buffering between the server-side CPU and GPU, and the end result is some impressive lag improvements over Google Stadia or Xbox cloud gaming.

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