Diablo Immortal’s first update adds Boss bug fixes and more

After Diablo Immortal was launched overseas, it attracted countless people to enter the game adventure. The game brought in $49 million in revenue for Blizzard in its first month and was downloaded more than 10 million times. Now Blizzard has officially released the first update instructions for “Diablo: Immortal” so that players can learn about new changes and new game content.

Blizzard said the development team has been listening to player feedback and has fixed several bugs in today’s first update for Diablo: Immortal. The second season of the Battle Pass begins on July 7 and ends on August 4.

The pass has a free version and two paid versions. The theme is Bloodsworn and contains 40 levels of challenges and rewards, unlocking weapon decorations at level 1, and unlocking armor decorations at level 40. The paid version gets more loot and decorations.

This update adds Vitas, the new boss of the Hellbone Crate, who is said to have emerged from the icy depths of the frozen tundra to follow the idiots who venture into the frozen wasteland. When players are ready to take on this dangerous new demon, they can pick up the quest at Rayek Helliquary in Westmar.

The Craving Month Weekend will run from July 15th to July 18th. The update also fixes a number of bugs, including gameplay, battlefields, NPCs, user interface, and visual effects.

Bug Fixes

Gameplay

  • Adjusted the monster spawn logic to reduce the efficiency of repeatedly spawning the same monster spawn point in a place in the Jotun Kuller Library and Zawain Mountains
  • Adjusted how players automatically aim after casting the same skill for the duration
  • Updated Gargoyle Stone’s skill description from “every time the enemy loses control” to “every time the enemy completely loses control” to clarify which effects trigger the gem’s effect
  • Fixed an issue where audio could not be played for some class skills.
  • Fixed an issue that caused Resonance and Battle Rating to be displayed as 0.
  • Fixed an issue that caused certain doorways to block bosses and other large monsters.
  • Fixed an issue that would cause the Crest to be deducted from disconnected party members after canceling an Immortal Rift.
  • Fixed an issue with interacting with the Armory of items in the Battle Squad Storage Box.
  • Fixed a number of issues that could cause characters to fall from the world.
  • Fixed an issue that allowed party members to enter Challenge Rifts before members with higher latency.
  • Fixed an issue that caused resonance to increase when switching through storage boxes.
  • Upgrade materials and Echoes of Dawn will now properly return to the player after destroying an upgrade or awakening item.
  • Removed pinnacle level requirements for some quests.
  • Fixed an issue where the Glory Chest was not shared with all team members.
  • Fixed an issue where players could not use basic attacks after being interrupted by enemies.
  • Experience orbs will now drop in a smaller radius after killing monsters.

Strife cycle

  • Fixed an issue where some Shadow Pacts would fail immediately upon entering the mission area.
  • The Immortal Buff will now clear when entering a Challenge Rift.
  • Fixed an issue that would cause the Immortal to kick players out of the arena during Shadow Wars.
  • Fixed an issue where Shadow Pact rewards could not be claimed.
  • Fixed an issue that would cause players to get stuck in certain Shadow Pact missions.
  • Fixed an issue that would prevent the Raven’s Expedition from completing.

If the Shadow Clan Leader does not choose a Shadow Clan as a target, a target will be automatically selected on Saturday.

Battlefield

  • Adjusted the battlefield preparation interface so that players properly randomize between attack and defense. Previously, players could use this interface to determine whether they were attacking or defending.
  • Fixed an issue that would cause players to re-queue after entering the battlefield.
  • Added a mechanism to prevent players from attacking the Ancient Heart before Phase 3 begins.

NPC

  • Fixed an issue that would cause Lieutenant Larva to get stuck.
  • Fixed an issue where certain quest NPCs might not be able to interact after cutscenes.
  • Fixed an issue that caused players to not see The Unspoken NPC.

User Interface

  • Fixed an issue that caused the HUD to be invisible after triggering a loop-ending cutscene.
  • Fixed an issue that would cause clan info to appear incorrect at the end of the loop.
  • Added an exit button in Terrible Realm.
  • Fixed an issue preventing clan invites.
  • Fixed an issue that would cause the quest tracker to fill up with blank entries after exiting the Path of Blood.
  • Fixed an issue where some UI modes could not be closed.
  • Server recommendations will now be based on language selection.
  • Fixed an issue preventing players from opening the Battle Pass.

Visual effects

  • Fixed a camera issue that could occur when fighting Flaming Lassalle.
  • Fixed an issue that would cause a black screen when teleporting after upgrading Legendary Gems.

Server

  • Fixed an issue where players might not be able to connect to Battle.net when interacting with EULAs.

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