Unreal Engine 5 makes development easy, for former Bethesda Nate Purkeypile

Thanks to Unreal Engine 4 Epic Games has created a formidable tool, capable of becoming the real standard of the video game industry and beyond. Not paying for this, the technology giant is working hard to make the evolution of this engine, called Unreal Engine 5 without big imagination, an even more powerful and flexible tool.

In recent months we have seen some of the new integrated technologies in action, which seem to be able to bring photorealism in our video games, but also in films. All these wonders, moreover, seem to be within the reach of (almost) everyone: according to Nate Purkeypile, a former developer at Bethesda, one of the great advantages of the new version is the way it simplifies the work of development studies.

Nate Purkeypile is not a fool, during his 14-year career with Bethesda he participated in the creation of games such as Skyrim, Fallout 3, Fallout 4, Fallout 76 and Starfield. All huge projects have always required very large development teams to be completed.

Thanks to Unreal Engine 5, however, things may have changed. According to Purkeypile, in fact, technologies such as Houdini, VR Sculpting, Megascans and everything that Epic Games has thought of in recent years could allow indie developers, or at most a small group of programmers, to do what previously required teams of more than 100. people.

A truly epochal change, which could allow more people to get closer to development, as well as take away time and resources to fix the technical problems, dedicating them to level design, gameplay, or the artistic aspect of the work.

Nate Purkeypile is currently working on The Axis Unseen, a project in which he will try to demonstrate exactly that – how a single indie developer can create a world-class experience all by himself.

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