[U: Version 1.08.1] Elden Ring Patch 1.08 now available

Dec 15/2022: Bandai Namco today released the Elden Ring patch 1.08.1 for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S and Steam.

Game changes

  • Fixed a bug that changed the crouching attack behavior of right-handed weapons when holding specific weapons in the left hand.
  • Fixed a bug that prevented other players’ positions from being displayed correctly on the compass and the map during multiplayer sessions aside from the Colosseums.

Dec 07/2022: Elden Ring is one of the most popular Steam games and recently, Elden Ring was included in the top-selling Steam games list. Now, Bandai Namco and FromSoftware rolled out a new patch update for the Elden Ring 1.08.

The latest patch update is available on all platforms such as Xbox One, Xbox Series X and S, PS4, PS5 and Steam. According to the short description, in these arenas, players can engage in a variety of combat trials: one-on-one duels, free-for-alls & team battles with up to six players, and special fights with spirit summoning enabled. You can check the complete changelog which is mentioned below.

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Elden Ring Patch 1.08 Release Notes:

PvP-exclusive balance adjustments

  • The adjustments in this section do not affect single-player or cooperative play.
  • Reduced thrusting weapons counterattack damage.
  • Reduced guard efficiency when attacking with your shield up for some weapon types.
  • The poise damage of the following weapons has been reduced (Weapon Arts poise damage remains unchanged):
  • Straight Swords / Thrusting Swords / Heavy Thrusting Swords / Curved Swords / Axes / Spears / Twinblade Swords / Katanas
  • Reduced the poise damage of the Incantation Bestial Sling.
  • Reduced the power of the Spell Carian Slicer.

General balance adjustments

  • Increased the speed and distance of some attacks and reduced the recovery time for the following weapons:
  • Daggers / Axes / Hammers / Flails (dual-wielded)
  • Increased the speed of some attacks and reduced the recovery time for the following weapons:
  • Twinblade (two-handed) / Reaper / Fist / Claw
  • Slightly increased the speed of crouching and rolling attacks of Colossal Swords.
  • Increased the staggering damage of Axes’ guard counters.
  • Increased poise when attacking with two-handed Hammers.
  • Increased poise damage of Claws. Weapon Arts remain unchanged.
  • Increased poise value during the active part of the Stamp (Upward Cut / Sweep) Weapon Art.
  • Increased poise damage of the weapon slash part of the Transient Moonlight Weapon Art, and reduced the poise damage of the magic wave.
  • Reduced the speed of Thrusting Swords and Heavy Thrusting Swords crouching attacks.
  • Reduced the stagger caused by double-handed Heavy Thrusting Swords jumping attacks.
  • Reduced poise damage of Hammers, Great Hammers, and some Colossal Weapons. Weapon Arts remain unchanged.
  • Reduced the poise damage of the Cragblade Weapon Art.
  • Reduced hitbox duration of the flame portion of the Flaming Strike Weapon Art.
  • Reduced poise damage of the Flame of the Redmanes Weapon Art.
  • Reduced the time it takes to activate the guard part of the Shield Bash Weapon Art.
  • Reduced the poise damage of the Gravity Bolt Weapon Art.

Bug Fixes

  • Fixed a bug that sometimes prevented consumable items from being replenished when teleporting to grace from the map.
  • Fixed a bug where stamina would replenish when switching to a crouching position while running.
  • Fixed a bug where Spell, Incantation, and item input actions were ignored while guarding against attacks.
  • Fixed incorrect physical attack values of some attacks of the Serpent-Hunter weapon.
  • Fixed a bug that prevented the follow-up attack from occurring when the Black Sword Incantation was activated with a Sacred Seal in the left hand.
  • Fixed a bug where the attack power of the right-hand weapon was sometimes applied when casting the Inescapable Frenzy Incantation with a two-handed Sacred Seal in the left hand.
  • Fixed a bug that could cause multiple damage instances when certain Spells and Incantations were cast while jumping.
  • Fixed a bug that caused Weapon Arts to be incorrectly used with specific combinations of weapon and Weapon Arts.

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