PUBG Mobile will remake Miramar on a larger scale and design two new 8*8 maps

In the past 2020, Blue Hole has launched three new maps of Karakin, Palamo, and Brown Bay, as well as the remastered Vikendi and Sano for PUBG. Seeing that 2021 is about to be halfway through, @PUBG_STEAM’s official Weibo today brought the 2021 PUBG development plan-map chapter.

According to reports, in the coming time, players will continue to wait for Miramar to remake the 8*8 new map code-named KIKI and other content.

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The official original text is as follows:

Hello everyone!

In the blink of an eye, 2021 is almost half-past. Although the current situation is still not optimistic, it is much better than last year on many levels. 2020 will be a difficult year for everyone. Like other developers all over the world, we have put in a lot of effort to adapt to the new business and creative methods. What is gratifying is that even in this state, we still bring Karakin and Pa Three new maps of Ramo, Brown Bay and the remastered Vikendi and Sano.

In 2020, team elimination competitions and competitive competitions are also on the line, and there are many brand new weapons, tools, functions and vehicles, etc. Even if the past year has not brought something worth cheering in the world, we still feel grateful, and the one we want to thank most is our players, thank you for spending a year full of trials and ups and downs with us.

Thank you for your continued love and feedback, so that we can set clear goals and work tirelessly for them. Since the feedback from players all over the world cannot be realized in one version update, it is not easy to meet everyone’s needs. Even so, one of the common feedback we received from around the world was the idea of ​​centralized production of large maps. Especially after we focused our main energy on small and medium-sized maps last year, we received a lot of similar feedback. The first part of the 2021 development plan that I want to introduce to you here is precisely related to this.

As mentioned above, our main achievements in 2020 come from the exploration of small and medium-sized maps and various special functions, and then we took some time to once again turn our attention to the parts that most players attach great importance to. 2021 will be a year of large maps, and we will use a variety of methods to achieve this goal. Before introducing you to the new content plan, let’s start with the simple part!

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