Battlefield 2042 character hit determination now has a bizarre new bug

After the release of Battlefield 2042, some players reported that the feel of the game was a bit strange, and it always appeared that it was clearly aimed but couldn’t hit people. At first, players thought this was due to the introduction of random bullets in Battlefield 2042. It was caused by the spread, but some players found that this seemed to be a bug.

Today (November 17), a player posted a post on the Reddit forum about his own series of tests conducted by two experts, Falck and Sundance in Battlefield 2042. Through the test, the player came to a conclusion: Battlefield 2042 may have serious problems or bugs in the character’s hit determination at this stage, which leads to many times the player clearly aimed at the character’s model, but did not cause damage determination.

It is reported that this problem is related to the hitbox (collision volume) of some characters. When the game is hit determination, in fact, we do not use the character model that our players can see as the benchmark. Instead, each character is divided into several hitboxes. When the attack touches the hitbox, the hit determination will be made.

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Therefore, if the character’s hitbox does not match the character’s model, there will be a problem of clearly aiming but not hitting. According to the experimental results of this player, some characters have a fairly obvious hitbox too small problem, but in other characters, the problem is reversed. The hitbox is bigger than the character model.

Currently, DICE has not yet responded to this problem discovered by players, but many players have said that they have encountered similar problems, and said: This time the failure to hit is really not a technical problem.

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