Analyst says PS VR2 is VR headset with highest pixel density to date

According to Display Supply Chain Consultants analyst Ross Young, the PS VR2 screen has more than 800 pixels per inch (PPI) per eye, more than double that of the Oculus Quest 2 and more than four times that of the first-generation PS VR.

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In a recent tweet, Ross Young said: The Sony PS VR2 will have more than 800PPI per eye with two 2000 x 2040 screens. In the comments, he also clarified that the PSVR2 headset will use direct view RGB OLED rather than a microdisplay, which rules out the OLED microdisplay shown by Sony’s R&D division last December.

Sony has officially announced a resolution of 2000 x 2040 for the PS VR2, but this is the first time we’ve heard of its pixel density. This is an independent and very important metric for VR headsets, as PPI contributes to the smoothness of the image and the visibility of individual pixels.

By design, the VR headset’s screen is placed very close to the user’s eyes, which can cause even high-resolution images to appear pixelated in the most literal sense — that is, your eyes can perceive every pixel Outline. The higher the PPI, the harder it is to see individual pixels. This makes PPI another great way to measure image quality, and if the PS VR2 really has 800+ pixels per inch per eye, it should be the sharpest VR headset yet.

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