Elden Ring as Zelda Botw: Perishable weapon and armor in the dataminer references

After unearthing an inactive bestiary of Elden Ring, dataminer JesterPatches has tracked down some equally interesting pieces of code that describe a function for consuming and ‘breaking’ the weapons and armor used by the Lightless.

This important feature, obviously, was originally foreseen by FromSoftware and then set aside in the most advanced stages of the development of the souls like a masterpiece to sacrifice it on the altar of gameplay balance and, more generally, gameplay accessibility and usability.

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The implementation of this function would have involved more careful management of the equipment of one’s alter-ego and, almost certainly, greater elasticity of the emulators of the Lightless in the alternation of the builds to be adopted to try their hand in the phases of pure exploration and in the sessions of the game more grim.

The strings of code discovered by the dataminer, not surprisingly, signal functions such as “Weapon Broken” and “Armor at risk”, two references to pop-up messages which, in all probability, should have appeared on the screen to signal the player the imminent or already occurred breakage of the weapon (or of the armor used) in a way not too dissimilar to what Link experienced in the fantasy dimension of Zelda Breath of the Wild.

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