The challenge of Diablo 2: Resurrected on the first console is different from the PC operation

Diablo 2 was tailored for PC when it was released in 2000, but with the release of Diablo 2 Resurrected, this classic ARPG will land on the console platform for the first time. Facts have proved that Blizzard had to put a lot of work into the console version of Diablo 2 Resurrected to ensure that the console experience does not live up to the game’s legendary status, while not really changing the core design of the game.

In a new blog post that delves into how the Diablo 2 Resurrected team adapted the PC game to the console version, design director Robert Gallerani explained how the game console’s playability must be focused on “interacting with the PC audience” “Different players”, because many console players may be more familiar with the console version of “Diablo 3”, and Blizzard needs to make Diablo 2 Resurrected and “Diablo 3 equally approachable.

One of the methods for Diablo 2 Resurrected to log on to the console is to get the ability to handle display and key mapping from Diablo 3. In the original Diablo 2, players have two buttons: left-click and right-click design director Robert Gallerani, In order to use many different abilities, players will use hotkeys to quickly remap these two buttons. A button. Use the figure to adjust it to not remap it, but let the button directly trigger the ability. At this point, we show these abilities in a similar way as in Diablo 3, in the tray at the bottom of the HUD middle.

Speaking of mobile, the control method of the console version of Diablo 2 Resurrected is very different from the PC version. On the PC, the player clicks on a destination, and the game will effectively guide the player character to that location. But on the game console, Blizzard hopes to be able to directly control the movement of the character through the joystick. Blizzard does this by effectively turning off pathfinding for console games, which allows players to move in a way that the game has never guided you before. In turn, this makes it much easier to avoid enemy attacks.

Compared with the PC version, the method of acquiring equipment has also undergone major changes. The console version does not hold down the button to view the loot on the ground and then click to pick it up, but automatically displays the items on the ground for nearby players. According to Gallerani, players can simply walk slowly over items to pick them up instead of clicking, This undoubtedly makes the equipment picking experience more open and less obstructive.

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