Halo Infinite: The most criticized part of the multiplayer is under consideration by the developers

If the launch of the multiplayer of Halo Infinite probably goes well beyond expectations, it is also true that there are a number of problems related to progression. In addition to the cost of microtransactions, judged too high by several players who have expressed a negative sentiment online, one of the biggest problems of the 343 Industries game is certainly its season pass, which does not allow users to get points in a proportionate way, but luckily 343 Industries is already working to fix it.

Considering that this last week was all holidays for the developers, after the final rush that allowed the multiplayer of Halo Infinite to be launched in time for the twenty-year anniversary of the series, from today 343 Industries is back to work. It also does so by welcoming player feedback on the season pass, as explained by the head of design Jerry Hook. “I obviously continue to play and I understand the frustration of the players with the progression,” explained Hook, who added that as soon as the team gets back to work it will be the first thing they take care of.

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Obviously, it is useless to expect big changes already in the next few days. Halo Infinite is a complex game, like all modern multiplayer. Changing the progression system also means changing how the points are redistributed, the prices of the skins and the whole “economy” behind the game. The work is obviously uphill, but the beta launch also served for this, or to better balance every single aspect. Obviously listening to the feedback from those who certainly experience the game more than the developers.

While multiplayer is already available, the Halo Infinite campaign will arrive on December 8, 2021. The title will be fully playable on virtually any Xbox console and also on PC, where it will land on both the Xbox app and Steam.

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