Cyberpunk 2077 new crowd AI performance requirements are too high to be applied on the previous generation host

The intuitive feeling that the next-generation console brings us is more of an improvement in picture quality and frame rate, but there are few AIs that are only available to the next-generation console.

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Yesterday’s next-generation version/1.5 update patch of Cyberpunk 2077 brought a lot of changes and updates. Among them, the update of battle AI and crowd AI was too demanding for the host, so it could not land on PS4 and Xbox One.

The updated crowd will now react more realistically to your aggressive behavior, with NPCs fighting back, running away, and even punching each other. It brings more life to the city, said mission director Paweł Sasko. In fact, some people are actually armed and may choose to attack you when you threaten them in some way.

In vehicles, a similar reaction occurs, which the team calls panic driving. The official said that due to certain technical difficulties, the game version of the previous generation console will not add these contents. The PS4 and Xbox One versions still retain the original AI.

In an interview, CDPR global communications director Radek Grabowski explained the decision, saying that the AI ​​update was to demanding on older hardware.

As the core of Cyberpunk 2077 is updated and supplemented, this already technically complex game is becoming more and more complex. This growing complexity requires more resources, such as faster internal storage, or more RAM, while on consoles the amount of RAM is usually limited.

With that in mind, we’ve made the decision to only introduce some features in the next-gen version to keep what’s available on PS4 and Xbox One The best and most stable gaming experience.

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