Elden Ring 1.02 patch next-gen console version evaluation is still difficult to stabilize 60 frames

Today (March 2nd), Digital Foundry conducted a technical review of the next-gen version of Elden Ring after patch 1.02, despite the game’s amazing success, making every area of ​​the game a Players are happy to explore the land, but for now, it’s difficult for games to reach a stable 60 frames on any next-generation console.

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Performance Analysis:

In general, whether it is the quality mode or the frame number priority mode, it can run without frame lock on the next-generation host. In quality mode, both the PS5 and XSX run at a fixed 4K resolution, while the XSS renders at 2K.

In frame priority mode, the PS5 and XSX resolutions are as low as 2688×1512 and as high as 4K. XSS is about the same as this case, with a resolution dynamic range of 1792×1008 to 2560×1440 (2k). Strangely, the visibility distance and density of grass are the same in both modes on all next-gen consoles, even on XSS.

Shadows are the biggest difference between the two modes. On XSS, the shadow effect is one stop lower than the other two devices. In frame rate priority mode, there will be lower resolution, blurry shadows.

The quality mode has inconsistent frame rates on all consoles, PS5 has a higher frame rate in quality mode, and XSS is a locked frame rate of 30FPS. In the test, running the PS4 version of the game on PS5 is still unable to maintain a stable 60 frames throughout, the frame number range is 45-60fps, and the resolution is chessboard rendering 1800p. The VRR (Variable Refresh Rate) technology of XSX|S can greatly improve the frame rate stuttering problem.

Several devices have a big difference in loading time, PS5 is 6 to 7 seconds, and XSX|S is about 17 seconds. The game currently has motion blur enabled in quality mode and will automatically turn on and off depending on the situation. However, the effect of this feature on XSS is not very large.

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