Ubisoft announces development of Revolutionary cloud technology

On the occasion of the GDC, a group of developers linked to the Ubisoft Stockholm team revealed to the public that they are currently working on a cloud-based technology that could have interesting implications in the future.

These statements were made by managing director Patrick Bach, technical director Christian Holmqvist and technical director Per-Olof Romell.

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Here is Romell’s comment on the technology that takes the name of Ubisoft Scaler:

Ubisoft Scaler is a fundamental piece of technology that Ubisoft games will be able to harness the power of the cloud. It is essentially a big change in the way games are created. develop them.

The developer has defined modern games as iterations of products of the past, specifying that thanks to Ubisoft Scaler all this will change and there will be no limits in development, although this technology is able to significantly change the way software houses work.

It should also be noted that Ubisoft Scaler should not be confused with streaming gaming platforms such as Google Stadia and Amazon Luna, since the one being worked on at the French company is a profoundly different technology and which will probably be enhanced with the use of cloud what will run on our consoles or on our devices.

Waiting to know more, we remind you that Ubisoft Stockholm is working on a new IP, probably related to Scaler.

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