God of War: Ragnarok will include over 60 accessibility options, here are the details

God of War: Ragnarok will include over sixty accessibility options, and Santa Monica Studio has posted a PlayStation Blog post detailing them. Released in 2022, God of War: Ragnarok will be able to count on a redesigned interface and on a new layout of the controls, wrote the development team, going to enrich the settings compared to the previous chapter.

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The features that we will find in God of War: Ragnarok will be the following:

  • Snapshot / Auto Snap: Press and hold the trigger to shoot and release it to stop. When Auto Shot is on, you can start shooting by pressing the forward motion lever for a few seconds in either direction. You can configure the duration required to activate Auto Snap.
  • A continuous dot (always on reticle): If you need additional focal points to reduce motion sickness or just want a constant reminder of the center of the screen, we offer the ability to activate a center point in three different sizes and seven different colors.
  • Aiming style: you can choose whether to hold or to activate/deactivate the aiming position.
  • Defense style: you can choose whether to hold or to activate/deactivate the position with the shield.

After that there will be many new features, starting with subtitles and captions improvements:

  • Size of subtitles and captions: we have increased the minimum text size and added new scaling. Extra-large text size is included to make subtitles and captions more readable. We have also dedicated a larger text area to meet TV and movie subtitle standards.
  • Subtitle and Caption Colors: You can individually adjust the colors of the speaker names, subtitle body and captions. You can choose between seven different colors.
  • Speaker names (options retained from 2018): As in God of War (2018), you can show or hide speaker names. You can adjust this setting regardless of the size of the UI text.
  • Captions: With the expansion of sound effects captions, we’ve added several new ways to understand game audio. We have added captions to both the cutscenes and gameplay to offer a rich understanding of the soundscape of this world. Additionally, you can turn on captions which will offer you critical gameplay information for understanding puzzles and storytelling.
  • Blurring the background of subtitles and captions: We have included some options that allow you to blur the background behind the subtitles and captions to make them more readable during complex scenarios.
  • Subtitle background (options retained from 2018): In addition to blurring, we’ve included options to darken the background behind the subtitles for better readability in the snow. The high contrast background includes numerous opacity settings to choose from.
  • Direction Indicator: Core game action sounds now have an optional indicator that shows the direction they are coming from. To make it easier for you to solve puzzles with sound clues, this indicator allows you to orient yourself towards the source of an important sound.

Still, on the subject of readability, the new interface of God of War: Ragnarok will allow you to increase the size of the characters for substantially more comfortable reading, and in the same way, also the icons can be enlarged.

As mentioned, there will also be a controller mapping system for customizing commands. “A wide range of preset layouts will be available, as well as support for custom controller remapping,” the post reads. “Individual keys can be swapped and, to select complex actions, you can choose alternative configurations from a predefined list.”

“We offer several ways to customize your experience for certain actions that require more than one key, including hotkeys in the touchpad for items like Fury of Sparta, Assisted Navigation, and Quick Turn.”

Finally, there will be a high contrast mode to allow even visually impaired players to try the spectacular experience of the new chapter of the Santa Monica Studio series.

“When active, a layer of color is applied to characters which makes them more visible in the background. You can desaturate the background to further increase the contrast. In this mode, you can also make the movement areas, loot items and items more visible. special effects. ”

Customize High Contrast Enable: Select Off, On, or Always On for gameplay only (this option excludes movies). High contrast mode can be turned on and off by swiping with one finger. This mode turns off automatically when you are in the Settings or Character menu.

High Contrast Color Customization: Select a color palette that suits your play style and adjust individual colors for characters, enemies and items.

High Contrast Background Customization: This allows you to separately select the contrast levels of the medium or dark background.

Assisted Navigation: New to God of War, this camera navigation system allows you to steer your view towards the compass lens. When not in combat, press the Navigation Assistant button and the camera will be directed to the next story objective.

Movement assistance: it is now possible to automate the functions of jumping, vaulting, covering and other functions of movement according to the selected direction.

Assist+: Adds interaction-based moves like climbing, crawling, and narrow passages.

Audio cues: We have linked an audible signal to each of the interaction messages on the screen, so that, using this function, you can hear when an interaction icon is nearby and when the key becomes active.

Audio cues extend to additional combat cues such as unblockable attack sounds, aiming cues, and change of weapons cues. The volume of the audio cues can be adjusted separately from the other volume sliders, so you can change it according to your needs.

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